Mirror VS Unity.GPUAnimation

Compare Mirror vs Unity.GPUAnimation and see what are their differences.

Unity.GPUAnimation

Simple but very fast GPU vertex shader based animation system for Unity.Entities (by joeante)
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Mirror Unity.GPUAnimation
23 1
4,860 377
1.6% -
9.8 0.0
3 days ago over 2 years ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Mirror

Posts with mentions or reviews of Mirror. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-29.

Unity.GPUAnimation

Posts with mentions or reviews of Unity.GPUAnimation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-03.
  • C++ vs Unity/Unreal
    2 projects | /r/gamedev | 3 Oct 2021
    I have my own animation because out of the box Unity animation doesn't scale to 100's/1000's of characters well. For lots of small simple characters (such as in an RTS) you want a specialist solution, such as baking the animation data into a texture and then reading it via a shader. You can do this in Unity too and as it happens the CTO (of Unity) has even written up a sample that does this. https://github.com/joeante/Unity.GPUAnimation

What are some alternatives?

When comparing Mirror and Unity.GPUAnimation you can also consider the following projects:

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror

EpicOnlineTransport - A Transport for Mirror using Epic Online Services

Riptide - Lightweight C# networking solution for multiplayer games.

2D-MMORPG-Youtube - An Open Source 2D MMORPG with Azure (AKS [K8s], CosmosDB and Redis) and Unity Game Engine

fuse - Multiplayer Online Standard

ServUO - An Ultima Online server emulator written in C# .NET

SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.

ut1-blacklists - Collection of websites blacklists managed by the Université Toulouse Capitole

ACE - Asheron's Call server emulator.

TABSAT - They Are Billions Save Automation Tool

NineChronicles - Unity client application for Nine Chronicles, a fully decentralized idle RPG powered by the community.