Unity.GPUAnimation

Simple but very fast GPU vertex shader based animation system for Unity.Entities (by joeante)

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Unity.GPUAnimation reviews and mentions

Posts with mentions or reviews of Unity.GPUAnimation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-03.
  • C++ vs Unity/Unreal
    2 projects | /r/gamedev | 3 Oct 2021
    I have my own animation because out of the box Unity animation doesn't scale to 100's/1000's of characters well. For lots of small simple characters (such as in an RTS) you want a specialist solution, such as baking the animation data into a texture and then reading it via a shader. You can do this in Unity too and as it happens the CTO (of Unity) has even written up a sample that does this. https://github.com/joeante/Unity.GPUAnimation

Stats

Basic Unity.GPUAnimation repo stats
1
377
0.0
over 2 years ago

The primary programming language of Unity.GPUAnimation is C#.

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