C++ vs Unity/Unreal

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • Mirror

    #1 Open Source Unity Networking Library

  • I'm using Unity and I'm quite happy. Unreal is also a very powerful engine but I don't have enough experience with it to give a recommendation. You should be aware that Unity's native support for multiplayer is not great (understatement) but there are many free or commercial libraries that should fill the gap. One example of good open source multiplayer library is Mirror. I haven't used it myself yet but I'm planning to use it. Photon is also a good library but it's commercial.

  • Unity.GPUAnimation

    Simple but very fast GPU vertex shader based animation system for Unity.Entities

  • I have my own animation because out of the box Unity animation doesn't scale to 100's/1000's of characters well. For lots of small simple characters (such as in an RTS) you want a specialist solution, such as baking the animation data into a texture and then reading it via a shader. You can do this in Unity too and as it happens the CTO (of Unity) has even written up a sample that does this. https://github.com/joeante/Unity.GPUAnimation

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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