Mirror VS ServUO

Compare Mirror vs ServUO and see what are their differences.

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Mirror ServUO
23 11
4,835 605
2.0% 1.5%
9.8 1.6
about 12 hours ago about 2 months ago
C# C#
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Mirror

Posts with mentions or reviews of Mirror. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-29.
  • Release Radar • February 2024 Edition
    13 projects | dev.to | 29 Feb 2024
    Woah, over 80 versions 😮! This is a project with over 1,740 releases over the past five years. Mirror is one for the game devs in the room. It's a high level networking library for Unity. Used in some of the top video games, Mirror is used by thousands of game developers around the world. The latest update brings Mirror in line with the latest Unity version, includes better motion smoothing time, and lots more. Check out all the changes in the Mirror changelog.
  • Is it hard making a open world multiplayer game as an indie dev?
    2 projects | /r/gamedev | 5 Apr 2023
    https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
  • A Unity environment created in URP for my portfolio
    3 projects | /r/Unity3D | 6 Jul 2022
    What I'm using now is Mirror backed with Epic Online Services. It's really great, if you want info on how to set stuff up I'll happily show you around. No subscriptions, no fees, though it's peer-to-peer (EOS doesn't host servers they just provide transport).
  • Is it possible to make a P2P online multiplayer game hosted by a player using Photon?
    2 projects | /r/Unity3D | 20 Feb 2022
  • C++ vs Unity/Unreal
    2 projects | /r/gamedev | 3 Oct 2021
    I'm using Unity and I'm quite happy. Unreal is also a very powerful engine but I don't have enough experience with it to give a recommendation. You should be aware that Unity's native support for multiplayer is not great (understatement) but there are many free or commercial libraries that should fill the gap. One example of good open source multiplayer library is Mirror. I haven't used it myself yet but I'm planning to use it. Photon is also a good library but it's commercial.
  • Multiplayer unity game
    2 projects | /r/gamedev | 11 Jan 2021
    I recommend Mirror. Free and very easy to use

ServUO

Posts with mentions or reviews of ServUO. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-27.

What are some alternatives?

When comparing Mirror and ServUO you can also consider the following projects:

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror

EpicOnlineTransport - A Transport for Mirror using Epic Online Services

azerothcore-wotlk - Complete Open Source and Modular solution for MMO

TrueUO - https://trueuo.com

MobileUO - MobileUO - the first mobile client for Ultima Online!

Riptide - Lightweight C# networking solution for multiplayer games.

OpenMU - This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

2D-MMORPG-Youtube - An Open Source 2D MMORPG with Azure (AKS [K8s], CosmosDB and Redis) and Unity Game Engine

necromancy-server - Server Emulator for the Online Game Wizardry Online

topaz - 💎 A server emulator for Final Fantasy XI.

fuse - Multiplayer Online Standard