Mirror VS Client-Side-Prediction

Compare Mirror vs Client-Side-Prediction and see what are their differences.

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Mirror Client-Side-Prediction
23 1
4,844 100
2.7% -
9.8 0.0
7 days ago 12 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Mirror

Posts with mentions or reviews of Mirror. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-29.

Client-Side-Prediction

Posts with mentions or reviews of Client-Side-Prediction. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Mirror and Client-Side-Prediction you can also consider the following projects:

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

EpicOnlineTransport - A Transport for Mirror using Epic Online Services

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

Riptide - Lightweight C# networking solution for multiplayer games.

ForgeNetworkingRemastered - See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy

2D-MMORPG-Youtube - An Open Source 2D MMORPG with Azure (AKS [K8s], CosmosDB and Redis) and Unity Game Engine

quantum-space-buddies - Quantum Space Buddies ( QSB ) is a multiplayer mod for Outer Wilds.

ServUO - An Ultima Online server emulator written in C# .NET

crystalorb - Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).

fuse - Multiplayer Online Standard

UnitySimpleTCPNetwork - Simple chat app using tcp network in unity.