Client-Side-Prediction VS com.unity.netcode.gameobjects

Compare Client-Side-Prediction vs com.unity.netcode.gameobjects and see what are their differences.

Client-Side-Prediction

Experiments with Client-Side prediction using unity and Mirror (by GiovanniZambiasi)

com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. (by Unity-Technologies)
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Client-Side-Prediction com.unity.netcode.gameobjects
1 10
100 2,065
- 0.7%
0.0 8.5
about 1 year ago 3 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Client-Side-Prediction

Posts with mentions or reviews of Client-Side-Prediction. We have used some of these posts to build our list of alternatives and similar projects.

com.unity.netcode.gameobjects

Posts with mentions or reviews of com.unity.netcode.gameobjects. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-08.

What are some alternatives?

When comparing Client-Side-Prediction and com.unity.netcode.gameobjects you can also consider the following projects:

Mirror - #1 Open Source Unity Networking Library