Client-Side-Prediction
quantum-space-buddies
Client-Side-Prediction | quantum-space-buddies | |
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1 | 5 | |
100 | 82 | |
- | - | |
0.0 | 9.4 | |
about 1 year ago | 12 days ago | |
C# | C# | |
MIT License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Client-Side-Prediction
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Client side prediction using Mirror, how?
https://github.com/GiovanniZambiasi/Client-Side-Prediction may be a good starting point.
quantum-space-buddies
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how would you suggest two people play through this game “together,” particularly over the internet? [no spoilers please!]
There is a multiplayer mod. I havent tried it, but it exists. https://outerwildsmods.com/mods/quantumspacebuddies/
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Testing a WIP addon for QSB that adds proximity voice chat
/u/BUNN1E5 is working on this addon for Quantum Space Buddies (a multipalyer mod for Outer Wilds). It adds proximity voice chat via Discord, so you can hear players voice only when standing near them. You'll also be able to hear them from far away by using the signalscope. The addon isn't released yet, but will eventually be available on the mods website.
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Can't progress in Quantum Space Buddies
They made it really difficult to use debug and cheats in QSB now. There's a config thing you have to do to allow debug mode, open up where QSB is installed (Raicuparta.QuantumSpaceBuddies or smthng, should be files like manifest.json in the folder) and create a new file called debugsettings.json with the contents from this page in it, but change line 9 from "debugMode": false to "debugMode": true. Then you'll be able to enable debug mode (I think it's Q + D?) and then you can teleport to nearest player. You'll both have to do it, and then I think whoever is hosting will have to go into the options menu in game and enable cheats or debug or smthg like that.
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Modding - Compatibility with QSB
Hi everyone :) found out today about OW's modding scene, and Quantum Space Buddies caught my attention as a way to experience the game in co-op.
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Anyone wanna play outer wilds multiplayer?
to download the multiplayer mod use this link: https://github.com/misternebula/quantum-space-buddies (The mod is called quantum space boddies)
What are some alternatives?
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
outerwildsmods.com - Outer Wilds Mods website, made with Svelte
Mirror - #1 Open Source Unity Networking Library
ForgeNetworkingRemastered - See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
tunic-randomizer - The single-player and multi-world randomizer mod for the game TUNIC. Features item, entrance, and enemy randomization + more!
MorePartsMod - Simple mod that adds new parts to Spaceflight Simulator
crystalorb - Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
UnitySimpleTCPNetwork - Simple chat app using tcp network in unity.
HKMP - Hollow Knight Multiplayer