Client-Side-Prediction VS ForgeNetworkingRemastered

Compare Client-Side-Prediction vs ForgeNetworkingRemastered and see what are their differences.

Client-Side-Prediction

Experiments with Client-Side prediction using unity and Mirror (by GiovanniZambiasi)

ForgeNetworkingRemastered

See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy (by BeardedManStudios)
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Client-Side-Prediction ForgeNetworkingRemastered
1 2
100 1,463
- -
0.0 3.3
about 1 year ago over 1 year ago
C# C#
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Client-Side-Prediction

Posts with mentions or reviews of Client-Side-Prediction. We have used some of these posts to build our list of alternatives and similar projects.

ForgeNetworkingRemastered

Posts with mentions or reviews of ForgeNetworkingRemastered. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-03.

What are some alternatives?

When comparing Client-Side-Prediction and ForgeNetworkingRemastered you can also consider the following projects:

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Darkest-Dungeon-Unity - Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.

Mirror - #1 Open Source Unity Networking Library

MuVR - The Multi-User Virtual Reality and Body Presence framework is a Unity framework that provides a foundation for multiuser/player VR experiences. Its networking is provided by the Fish-Networking library. It is primarily designed around allowing users to quickly create VR applications.

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

Riptide - Lightweight C# networking solution for multiplayer games.