ForgeNetworkingRemastered
MuVR
ForgeNetworkingRemastered | MuVR | |
---|---|---|
2 | 3 | |
1,463 | 12 | |
- | - | |
3.3 | 2.2 | |
over 1 year ago | about 1 year ago | |
C# | C# | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ForgeNetworkingRemastered
-
Inspired by Melee's Insane Physics, I made an EXCLUSIVELY co-op metroidvania using its movement
I feel you bro. I even spent like 8 full months to convert it to online multiplayer, as I knew it would silently die if it released exclusively local multiplayer. While netcoding works, via Steam it doesn't, and I learned that around 15 days away from release, so I had to drop the online multiplayer.
-
how can I host a dedicated server/ Master build for my game?
saw a post about ForgeNetworking not sure what that is?
MuVR
-
Thinking about remaking a mmorpg
If you are looking for a free choice check out FishNet. It's considerably more efficient than other free HLAPI options with more features, and it's free as well. https://assetstore.unity.com/packages/tools/network/fish-net-networking-evolved-207815 Benchmark against Mirror https://fish-networking.gitbook.io/docs/manual/general/performance/fish-networking-vs-mirror Third party benchmark against Mirror, Netcode, Fusion https://github.com/hpcvis/MuVR/tree/benchmark/base There's plenty more testimonials, and these benchmarks don't even demonstrate our latest POC which is expecting to yield way more drastic savings.
-
Is there a benchmark comparing the different Network Framework (like Photon, Normcore, etc) out there ?
I know this one was created recently... https://github.com/hpcvis/MuVR/tree/benchmark/base It compares FishNet, Mirror, and Fusion.
- Unity MultiPlayer
What are some alternatives?
Darkest-Dungeon-Unity - Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.
project-xr-glasses - Repository for Glasses project of Extended reality (XR)
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Riptide - Lightweight C# networking solution for multiplayer games.
InputSystem - An efficient and versatile input system for Unity.
quantum-space-buddies - Quantum Space Buddies ( QSB ) is a multiplayer mod for Outer Wilds.
EditorXR - Author XR in XR
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
SocketIOUnity - A Wrapper for socket.io-client-csharp to work with Unity.