ForgeNetworkingRemastered VS MuVR

Compare ForgeNetworkingRemastered vs MuVR and see what are their differences.

ForgeNetworkingRemastered

See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy (by BeardedManStudios)

MuVR

The Multi-User Virtual Reality and Body Presence framework is a Unity framework that provides a foundation for multiuser/player VR experiences. Its networking is provided by the Fish-Networking library. It is primarily designed around allowing users to quickly create VR applications. (by hpcvis)
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ForgeNetworkingRemastered MuVR
2 3
1,463 12
- -
3.3 2.2
over 1 year ago about 1 year ago
C# C#
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ForgeNetworkingRemastered

Posts with mentions or reviews of ForgeNetworkingRemastered. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-03.

MuVR

Posts with mentions or reviews of MuVR. We have used some of these posts to build our list of alternatives and similar projects.
  • Thinking about remaking a mmorpg
    1 project | /r/Unity3D | 25 Sep 2022
    If you are looking for a free choice check out FishNet. It's considerably more efficient than other free HLAPI options with more features, and it's free as well. https://assetstore.unity.com/packages/tools/network/fish-net-networking-evolved-207815 Benchmark against Mirror https://fish-networking.gitbook.io/docs/manual/general/performance/fish-networking-vs-mirror Third party benchmark against Mirror, Netcode, Fusion https://github.com/hpcvis/MuVR/tree/benchmark/base There's plenty more testimonials, and these benchmarks don't even demonstrate our latest POC which is expecting to yield way more drastic savings.
  • Is there a benchmark comparing the different Network Framework (like Photon, Normcore, etc) out there ?
    1 project | /r/Unity3D | 17 Sep 2022
    I know this one was created recently... https://github.com/hpcvis/MuVR/tree/benchmark/base It compares FishNet, Mirror, and Fusion.
  • Unity MultiPlayer
    1 project | /r/Unity3D | 8 Sep 2022

What are some alternatives?

When comparing ForgeNetworkingRemastered and MuVR you can also consider the following projects:

Darkest-Dungeon-Unity - Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.

project-xr-glasses - Repository for Glasses project of Extended reality (XR)

Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Riptide - Lightweight C# networking solution for multiplayer games.

InputSystem - An efficient and versatile input system for Unity.

quantum-space-buddies - Quantum Space Buddies ( QSB ) is a multiplayer mod for Outer Wilds.

EditorXR - Author XR in XR

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

SocketIOUnity - A Wrapper for socket.io-client-csharp to work with Unity.