ForgeNetworkingRemastered
com.unity.multiplayer.samples.coop
ForgeNetworkingRemastered | com.unity.multiplayer.samples.coop | |
---|---|---|
2 | 27 | |
1,463 | 1,503 | |
- | 1.5% | |
3.3 | 7.1 | |
over 1 year ago | about 21 hours ago | |
C# | C# | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ForgeNetworkingRemastered
-
Inspired by Melee's Insane Physics, I made an EXCLUSIVELY co-op metroidvania using its movement
I feel you bro. I even spent like 8 full months to convert it to online multiplayer, as I knew it would silently die if it released exclusively local multiplayer. While netcoding works, via Steam it doesn't, and I learned that around 15 days away from release, so I had to drop the online multiplayer.
-
how can I host a dedicated server/ Master build for my game?
saw a post about ForgeNetworking not sure what that is?
com.unity.multiplayer.samples.coop
-
So How do I set up Multiplayer in my 2D game?
Have a look at https://www.photonengine.com/# Or the "new" built in thing from unity itself https://docs-multiplayer.unity3d.com/ (on the last link you find an example project "boss room" that shows how to implement multiplayer. When playing over the internet, you must "just" specify the correct host)
-
VR Multiplayer interaction with PC / XR toolkit
I'd recommend reading up on Unity's Multiplayer Networking: https://docs-multiplayer.unity3d.com/
-
Making a game takes time, and it took us 6 years. We made this multiplayer sports game in which you can score goals using various abilities and imaginations, let us know what you think!
We used dedicated servers from Unity, as outlined on Unity's official website https://docs-multiplayer.unity3d.com/
-
Are there any open-source code bases or tutorials available on how to organize a large code base in Unity?
They have their code available here. I don't have any others, though. Hoping others will chime in on this thread with more!
-
Package manager url problem
URL: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#main I get this from unity netcode docs.
-
Just want to know how feasible this 2 month project idea is. I’m using the Unity engine.
That's a question you should ask your programmers after they skimmed the documentation of multiplayer in Unity, not random people on the Internet.
- Unity Multiplayer
-
Will Unity still be viable in 2 years? 5 years?
Multiplayer is not directly part of the engine. Unity has their own services for multiplayer, but there is no rule that says you have to use it. In fact when I started most people where using Photon, because Unity didn't have their own service at the time.
-
need help updating transform position plz
You'd have to dig into the multiplayer offerings.
-
Open source with good architechture?
You could check out the Unity demo apps, like Boss Room. The newer demos from 2022 aren't on GitHub yet.
What are some alternatives?
Darkest-Dungeon-Unity - Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
GameDevTutorials - Houses various game development tutorials and resources.
MuVR - The Multi-User Virtual Reality and Body Presence framework is a Unity framework that provides a foundation for multiuser/player VR experiences. Its networking is provided by the Fish-Networking library. It is primarily designed around allowing users to quickly create VR applications.
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
Riptide - Lightweight C# networking solution for multiplayer games.
quantum-space-buddies - Quantum Space Buddies ( QSB ) is a multiplayer mod for Outer Wilds.
UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.
SocketIOUnity - A Wrapper for socket.io-client-csharp to work with Unity.