- ForgeNetworkingRemastered VS Darkest-Dungeon-Unity
- ForgeNetworkingRemastered VS Client-Side-Prediction
- ForgeNetworkingRemastered VS MuVR
- ForgeNetworkingRemastered VS Riptide
- ForgeNetworkingRemastered VS quantum-space-buddies
- ForgeNetworkingRemastered VS com.unity.multiplayer.samples.coop
- ForgeNetworkingRemastered VS SocketIOUnity
- ForgeNetworkingRemastered VS doubledamnation
- ForgeNetworkingRemastered VS com.unity.netcode.gameobjects
- ForgeNetworkingRemastered VS Oxide.GettingOverItMP
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ForgeNetworkingRemastered reviews and mentions
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Inspired by Melee's Insane Physics, I made an EXCLUSIVELY co-op metroidvania using its movement
I feel you bro. I even spent like 8 full months to convert it to online multiplayer, as I knew it would silently die if it released exclusively local multiplayer. While netcoding works, via Steam it doesn't, and I learned that around 15 days away from release, so I had to drop the online multiplayer.
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how can I host a dedicated server/ Master build for my game?
saw a post about ForgeNetworking not sure what that is?
Stats
BeardedManStudios/ForgeNetworkingRemastered is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of ForgeNetworkingRemastered is C#.
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