ForgeNetworkingRemastered
quantum-space-buddies
ForgeNetworkingRemastered | quantum-space-buddies | |
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2 | 5 | |
1,463 | 82 | |
- | - | |
3.3 | 9.4 | |
over 1 year ago | 11 days ago | |
C# | C# | |
Apache License 2.0 | GNU Affero General Public License v3.0 |
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ForgeNetworkingRemastered
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Inspired by Melee's Insane Physics, I made an EXCLUSIVELY co-op metroidvania using its movement
I feel you bro. I even spent like 8 full months to convert it to online multiplayer, as I knew it would silently die if it released exclusively local multiplayer. While netcoding works, via Steam it doesn't, and I learned that around 15 days away from release, so I had to drop the online multiplayer.
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how can I host a dedicated server/ Master build for my game?
saw a post about ForgeNetworking not sure what that is?
quantum-space-buddies
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how would you suggest two people play through this game “together,” particularly over the internet? [no spoilers please!]
There is a multiplayer mod. I havent tried it, but it exists. https://outerwildsmods.com/mods/quantumspacebuddies/
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Testing a WIP addon for QSB that adds proximity voice chat
/u/BUNN1E5 is working on this addon for Quantum Space Buddies (a multipalyer mod for Outer Wilds). It adds proximity voice chat via Discord, so you can hear players voice only when standing near them. You'll also be able to hear them from far away by using the signalscope. The addon isn't released yet, but will eventually be available on the mods website.
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Can't progress in Quantum Space Buddies
They made it really difficult to use debug and cheats in QSB now. There's a config thing you have to do to allow debug mode, open up where QSB is installed (Raicuparta.QuantumSpaceBuddies or smthng, should be files like manifest.json in the folder) and create a new file called debugsettings.json with the contents from this page in it, but change line 9 from "debugMode": false to "debugMode": true. Then you'll be able to enable debug mode (I think it's Q + D?) and then you can teleport to nearest player. You'll both have to do it, and then I think whoever is hosting will have to go into the options menu in game and enable cheats or debug or smthg like that.
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Modding - Compatibility with QSB
Hi everyone :) found out today about OW's modding scene, and Quantum Space Buddies caught my attention as a way to experience the game in co-op.
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Anyone wanna play outer wilds multiplayer?
to download the multiplayer mod use this link: https://github.com/misternebula/quantum-space-buddies (The mod is called quantum space boddies)
What are some alternatives?
Darkest-Dungeon-Unity - Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
outerwildsmods.com - Outer Wilds Mods website, made with Svelte
MuVR - The Multi-User Virtual Reality and Body Presence framework is a Unity framework that provides a foundation for multiuser/player VR experiences. Its networking is provided by the Fish-Networking library. It is primarily designed around allowing users to quickly create VR applications.
tunic-randomizer - The single-player and multi-world randomizer mod for the game TUNIC. Features item, entrance, and enemy randomization + more!
Riptide - Lightweight C# networking solution for multiplayer games.
MorePartsMod - Simple mod that adds new parts to Spaceflight Simulator
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Mirror - #1 Open Source Unity Networking Library
SocketIOUnity - A Wrapper for socket.io-client-csharp to work with Unity.
HKMP - Hollow Knight Multiplayer