Mirror
SimpleUnityTCP
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Mirror | SimpleUnityTCP | |
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23 | 1 | |
4,781 | 49 | |
2.3% | - | |
9.8 | 0.0 | |
3 days ago | almost 3 years ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mirror
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Release Radar • February 2024 Edition
Woah, over 80 versions 😮! This is a project with over 1,740 releases over the past five years. Mirror is one for the game devs in the room. It's a high level networking library for Unity. Used in some of the top video games, Mirror is used by thousands of game developers around the world. The latest update brings Mirror in line with the latest Unity version, includes better motion smoothing time, and lots more. Check out all the changes in the Mirror changelog.
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Is it hard making a open world multiplayer game as an indie dev?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
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A Unity environment created in URP for my portfolio
What I'm using now is Mirror backed with Epic Online Services. It's really great, if you want info on how to set stuff up I'll happily show you around. No subscriptions, no fees, though it's peer-to-peer (EOS doesn't host servers they just provide transport).
- Is it possible to make a P2P online multiplayer game hosted by a player using Photon?
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C++ vs Unity/Unreal
I'm using Unity and I'm quite happy. Unreal is also a very powerful engine but I don't have enough experience with it to give a recommendation. You should be aware that Unity's native support for multiplayer is not great (understatement) but there are many free or commercial libraries that should fill the gap. One example of good open source multiplayer library is Mirror. I haven't used it myself yet but I'm planning to use it. Photon is also a good library but it's commercial.
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Multiplayer unity game
I recommend Mirror. Free and very easy to use
SimpleUnityTCP
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Exploring TCP Network in Unity
SimpleUnityTCP
What are some alternatives?
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
Telepathy - Simple, message based, MMO Scale TCP networking in C#. And no magic.
EpicOnlineTransport - A Transport for Mirror using Epic Online Services
Riptide - Lightweight C# networking solution for multiplayer games.
2D-MMORPG-Youtube - An Open Source 2D MMORPG with Azure (AKS [K8s], CosmosDB and Redis) and Unity Game Engine
ServUO - An Ultima Online server emulator written in C# .NET
fuse - Multiplayer Online Standard
ut1-blacklists - Collection of websites blacklists managed by the Université Toulouse Capitole
TABSAT - They Are Billions Save Automation Tool
BedrockFramework - High performance, low level networking APIs for building custom servers and clients.