MeatKit
MeatKit is a Unity modding toolkit for developing, building, and packaging custom maps, items, and mods for H3VR. (by H3VR-Modding)
Unity-Lua
A wrapper around MoonSharp that allows easy development of moddable Unity games (by Semaeopus)
MeatKit | Unity-Lua | |
---|---|---|
1 | 1 | |
16 | 143 | |
- | 2.1% | |
3.5 | 0.0 | |
26 days ago | over 3 years ago | |
C# | C# | |
MIT License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MeatKit
Posts with mentions or reviews of MeatKit.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Does anyone know how to install WurstMod in 2022?
Pick this up for Unity 5.6.3 (download the zip for "meatkit-main" on this page), it has the tools for mapmaking
Unity-Lua
Posts with mentions or reviews of Unity-Lua.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-23.
-
How would you go about exposing a modding api?
We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.
What are some alternatives?
When comparing MeatKit and Unity-Lua you can also consider the following projects:
Oxide.Rust - Rust game extension for the Oxide modding framework
Unity-game-hacking - A guide for hacking unity games
HSV-Color-Picker-Unity - HSV color picker for Unity UI
ThunderKit - Mod Project Development Environment for Unity and Unity Games
modding-wiki - A wiki repository for Sekiro modding.
Atlas - Atlas, the next generation of mapping tools for H3VR
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
grim_dawn_mod_merger - Tool for merging mods together for Grim Dawn
quill - Minimal UI library for unity. It provides modding capabilities via lua api.
MeatKit vs Oxide.Rust
Unity-Lua vs Unity-game-hacking
MeatKit vs HSV-Color-Picker-Unity
Unity-Lua vs ThunderKit
MeatKit vs ThunderKit
Unity-Lua vs modding-wiki
MeatKit vs Atlas
Unity-Lua vs UnityLibrary
Unity-Lua vs Harmony
Unity-Lua vs Oxide.Rust
Unity-Lua vs grim_dawn_mod_merger
Unity-Lua vs quill