MathUtilities VS EventBetter

Compare MathUtilities vs EventBetter and see what are their differences.

MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years. (by zalo)

EventBetter

A Unity messaging/event system for the lazy (by gwiazdorrr)
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MathUtilities EventBetter
3 1
4,098 96
- -
2.7 10.0
5 months ago over 1 year ago
C# C#
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MathUtilities

Posts with mentions or reviews of MathUtilities. We have used some of these posts to build our list of alternatives and similar projects.

EventBetter

Posts with mentions or reviews of EventBetter. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing MathUtilities and EventBetter you can also consider the following projects:

Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)

Il2CppDumper - Unity il2cpp reverse engineer

JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity

BepInEx - Unity / XNA game patcher and plugin framework

com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.

UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst

WorldWrap - Framework for creating lightweight seamless wrapping worlds in the Unity Game Engine (v1.0.0)