MasterMemory VS Entitas

Compare MasterMemory vs Entitas and see what are their differences.

MasterMemory

Embedded Typed Readonly In-Memory Document Database for .NET and Unity. (by Cysharp)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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MasterMemory Entitas
2 4
1,401 6,895
3.4% -
3.0 0.0
11 days ago 4 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MasterMemory

Posts with mentions or reviews of MasterMemory. We have used some of these posts to build our list of alternatives and similar projects.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing MasterMemory and Entitas you can also consider the following projects:

MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]

Svelto.ECS - Svelto ECS C# Entity Component System

MagicOnion - Unified Realtime/API framework for .NET platform and Unity.

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

Zenject - Dependency Injection Framework for Unity3D

Steamworks.NET - Steamworks wrapper for Unity / C#

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

ZeroFormatter - Infinitely Fast Deserializer for .NET, .NET Core and Unity.

gdnative - Rust bindings for Godot 3

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity