MasterMemory
MagicOnion
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MasterMemory | MagicOnion | |
---|---|---|
2 | 4 | |
1,401 | 3,601 | |
3.4% | 2.1% | |
3.0 | 9.3 | |
11 days ago | 10 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MasterMemory
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Persistent hash maps for C#
A dramatically more powerful and performant read only store would be something like https://github.com/Cysharp/MasterMemory
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Nothing says "your code sucks" like implementing a save system
if you really need something like a database in game take something more optimized which can work object orientated https://github.com/Cysharp/MasterMemory or go straight with serialization to file from a list of serializable interfaces in a list.
MagicOnion
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Show HN: Kyoo self hosted media browser (jellyfin/plex alternative)
If you're in dotnet land, I'd recommend poking magic onion [0] or messagepack. It'll be much nicer to work with once you have a decent pile of message types. Otherwise it's easy to end up in an entity framework like situation where you're constantly serializing and deserializing, generating serializer wrappers, etc. Although any of the cysharp libs are great in dotnet, definitely recommend checking out their back catalogue.
[0] https://github.com/Cysharp/MagicOnion
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.NET Framework 4.8 and .NET 6
Having used it on a previous project, I found maintaining the protocol buffers quite tiresome. However, if I wanted to use it again, I'd be inclined to look into the MagicOnion project, which, in its own words:
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Networking lib/framework for multiplayer servers ?
MagicOnion? https://github.com/Cysharp/MagicOnion
- Fully Open Source, Network library bassed ON grpc for fast network communication.
What are some alternatives?
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
LiteNetLib - Lite reliable UDP library for Mono and .NET
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
AATool - A tool to track Minecraft Advancement progress.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
Steamworks.NET - Steamworks wrapper for Unity / C#
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
ZeroFormatter - Infinitely Fast Deserializer for .NET, .NET Core and Unity.
Swashbuckle.AspNetCore.Filters - A bunch of useful filters for Swashbuckle.AspNetCore
CoreWCF - Main repository for the Core WCF project
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support