MagicOnion
SuperSimpleTcp
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MagicOnion | SuperSimpleTcp | |
---|---|---|
4 | 2 | |
3,601 | 412 | |
2.1% | - | |
9.3 | 5.5 | |
10 days ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MagicOnion
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Show HN: Kyoo self hosted media browser (jellyfin/plex alternative)
If you're in dotnet land, I'd recommend poking magic onion [0] or messagepack. It'll be much nicer to work with once you have a decent pile of message types. Otherwise it's easy to end up in an entity framework like situation where you're constantly serializing and deserializing, generating serializer wrappers, etc. Although any of the cysharp libs are great in dotnet, definitely recommend checking out their back catalogue.
[0] https://github.com/Cysharp/MagicOnion
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.NET Framework 4.8 and .NET 6
Having used it on a previous project, I found maintaining the protocol buffers quite tiresome. However, if I wanted to use it again, I'd be inclined to look into the MagicOnion project, which, in its own words:
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Networking lib/framework for multiplayer servers ?
MagicOnion? https://github.com/Cysharp/MagicOnion
- Fully Open Source, Network library bassed ON grpc for fast network communication.
SuperSimpleTcp
- How can I use a specific public IP address with TCP connection
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Networking lib/framework for multiplayer servers ?
Any specific protocol you'd like to use? If you're decided for tcp then you can check this, this and this (all three made by the same guy)
What are some alternatives?
LiteNetLib - Lite reliable UDP library for Mono and .NET
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
AATool - A tool to track Minecraft Advancement progress.
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
CavemanTcp - CavemanTcp is a simple TCP client and server providing callers with easy integration and full control over network reads and writes.
Swashbuckle.AspNetCore.Filters - A bunch of useful filters for Swashbuckle.AspNetCore
Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.
CoreWCF - Main repository for the Core WCF project
MasterMemory - Embedded Typed Readonly In-Memory Document Database for .NET and Unity.