MMDGenshin VS UnityURP-AnimeStyleCelShader

Compare MMDGenshin vs UnityURP-AnimeStyleCelShader and see what are their differences.

MMDGenshin

Shader written for MMD to replicate the visual style of Genshin Impact (by Manashiku)

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)
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MMDGenshin UnityURP-AnimeStyleCelShader
1 1
68 112
- -
6.2 0.0
7 months ago about 1 year ago
HLSL HLSL
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MMDGenshin

Posts with mentions or reviews of MMDGenshin. We have used some of these posts to build our list of alternatives and similar projects.

UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing MMDGenshin and UnityURP-AnimeStyleCelShader you can also consider the following projects:

ray-mmd - 🎨 The project is designed to create a physically-based rendering at mikumikudance.

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)