MDK-SE
ksp-kipc
MDK-SE | ksp-kipc | |
---|---|---|
139 | 1 | |
1,008 | 14 | |
- | - | |
6.0 | 10.0 | |
about 2 months ago | almost 6 years ago | |
C# | C# | |
MIT License | - |
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MDK-SE
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Need help w. Automatic lcds.
I should have wrote it in the description, but i did have a thorough look at the guide, and i got the {ActivateBehavior} from the https://github.com/malware-dev/MDK-SE/wiki/List-Of-Terminal-Properties-and-Actions in the guide.
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Visual Studio .vsix error (scripting)
I've been trying to get Visual Studio set up so I have something better than the in-game editor. I tried installing the .vsix file to get this working, but when I try to run it, I get an error saying "The type initializer for `PerTypeValues'1` threw an exception."
- Way to detect drilling via mouse in a script
- Script to get air density?
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create functional block only, with default game textures
I would assume it would inherit the TimerBlock interface as a starting point, but I have no experience of adding terminal options. Have a look at https://github.com/malware-dev/MDK-SE/wiki/The-Grid-Terminal-System for the basics, and you might want to try the official Discord #modding-programming channel or other modding channels to find more experienced users to ask/get advice from.
- Scripts changed my life
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Load script instead of copy-pasting?
Copy-pasting is your best bet. As far as I know, there’s only one alternative and it’s actually worse. You can use the Malware Dev Kit extension for visual studio. It has a “Publish” action that will export the full script to your local scripts folder (%APPDATA%/SpaceEngineers/IngameScripts/local), and then you’ll be able to load it into a programmable block in-game
- [Space Engineers] Comment fonctionne ImypowerProducer? Et comment utiliser le moteur à hydrogène dans les scripts?
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Help for the function of spaceengineers in C#
The best place to start is Malware's DevKit for SE: https://github.com/malware-dev/MDK-SE/wiki
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ChatGPT is helping me learn scripting
this website API Tutorial "Continuous Running" shoul dget you started on "How to run script automatically". I'd suggest a lower refreshrate (like
ksp-kipc
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Is kOS good for learning code?
Disclaimer: My one and only KSP mod I've authored -- but no longer maintain -- was a toolkit to allow KRPC and KOS to talk to each other. One of the merits of it was that KOS is better for realtime control, but anything particularly expensive in calculations is far better 'outsourced' to KRPC where you have the full processing power and performance of your outside language. At the time, I was looking to create a full maneuver library in KOS and wanted to be able to calculate transfer trajectories ala Alexmoon's Launch Window Planner -- the KOS version of my implementation was far too slow to be be useful.
What are some alternatives?
SpaceEngineersScripts - A repository of many niche scripts that I have not released to the Steam workshop
krpc - Remote Procedure Calls for Kerbal Space Program
GyroAssist - Gyro Assist script for Space Engineers
Kexapod - Kerbal hexapod robot leveraging kOS, Infernal Robotics, KSPWheel, and custom parts mods
Torch - An extensible modding framework and improved client/DS for Space Engineers. Still a work in progress!
SEScriptingUtilities - This is a project that intends to provide a solution for common actions required in SE Scripting.
CSharpMinifier - .NET Standard Library & Tool for C# source code minification
GPSHelper - A GPS Helper mod for Space Engineers
intellij-plugins - Open-source plugins included in the distribution of IntelliJ IDEA Ultimate and other IDEs based on the IntelliJ Platform
Hearthstone-Deck-Tracker - A deck tracker and deck manager for Hearthstone on Windows