MDK-SE
SpaceEngineersScripts
MDK-SE | SpaceEngineersScripts | |
---|---|---|
139 | 6 | |
1,008 | 101 | |
- | - | |
6.0 | 7.4 | |
about 2 months ago | 23 days ago | |
C# | C# | |
MIT License | - |
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MDK-SE
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Need help w. Automatic lcds.
I should have wrote it in the description, but i did have a thorough look at the guide, and i got the {ActivateBehavior} from the https://github.com/malware-dev/MDK-SE/wiki/List-Of-Terminal-Properties-and-Actions in the guide.
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Visual Studio .vsix error (scripting)
I've been trying to get Visual Studio set up so I have something better than the in-game editor. I tried installing the .vsix file to get this working, but when I try to run it, I get an error saying "The type initializer for `PerTypeValues'1` threw an exception."
- Way to detect drilling via mouse in a script
- Script to get air density?
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create functional block only, with default game textures
I would assume it would inherit the TimerBlock interface as a starting point, but I have no experience of adding terminal options. Have a look at https://github.com/malware-dev/MDK-SE/wiki/The-Grid-Terminal-System for the basics, and you might want to try the official Discord #modding-programming channel or other modding channels to find more experienced users to ask/get advice from.
- Scripts changed my life
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Load script instead of copy-pasting?
Copy-pasting is your best bet. As far as I know, there’s only one alternative and it’s actually worse. You can use the Malware Dev Kit extension for visual studio. It has a “Publish” action that will export the full script to your local scripts folder (%APPDATA%/SpaceEngineers/IngameScripts/local), and then you’ll be able to load it into a programmable block in-game
- [Space Engineers] Comment fonctionne ImypowerProducer? Et comment utiliser le moteur à hydrogène dans les scripts?
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Help for the function of spaceengineers in C#
The best place to start is Malware's DevKit for SE: https://github.com/malware-dev/MDK-SE/wiki
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ChatGPT is helping me learn scripting
this website API Tutorial "Continuous Running" shoul dget you started on "How to run script automatically". I'd suggest a lower refreshrate (like
SpaceEngineersScripts
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SIMPL can now draw ship cross-sections across multiple LCD panels!
Provided you have access to the internet on an Xbox and copy paste: https://github.com/Whiplash141/SpaceEngineersScripts/blob/master/Released/ship_status.cs
- What script to use to make engines work that have been rotated by engines?
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Control multiple gyros with script and compensate for their placement orientation
Look at this for reference: https://github.com/Whiplash141/SpaceEngineersScripts/blob/master/Public/ApplyGyroOverride.cs
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Api references for coding programmable blocks?
Whiplash has some great examples: https://github.com/Whiplash141/SpaceEngineersScripts
- Get rotation to target
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I went a bit crazy with the number of status screens...
Stop Time and Distance
What are some alternatives?
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