MDK-SE
krpc
MDK-SE | krpc | |
---|---|---|
139 | 15 | |
1,008 | 633 | |
- | 1.3% | |
6.0 | 9.0 | |
about 2 months ago | about 2 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MDK-SE
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Need help w. Automatic lcds.
I should have wrote it in the description, but i did have a thorough look at the guide, and i got the {ActivateBehavior} from the https://github.com/malware-dev/MDK-SE/wiki/List-Of-Terminal-Properties-and-Actions in the guide.
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Visual Studio .vsix error (scripting)
I've been trying to get Visual Studio set up so I have something better than the in-game editor. I tried installing the .vsix file to get this working, but when I try to run it, I get an error saying "The type initializer for `PerTypeValues'1` threw an exception."
- Way to detect drilling via mouse in a script
- Script to get air density?
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create functional block only, with default game textures
I would assume it would inherit the TimerBlock interface as a starting point, but I have no experience of adding terminal options. Have a look at https://github.com/malware-dev/MDK-SE/wiki/The-Grid-Terminal-System for the basics, and you might want to try the official Discord #modding-programming channel or other modding channels to find more experienced users to ask/get advice from.
- Scripts changed my life
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Load script instead of copy-pasting?
Copy-pasting is your best bet. As far as I know, there’s only one alternative and it’s actually worse. You can use the Malware Dev Kit extension for visual studio. It has a “Publish” action that will export the full script to your local scripts folder (%APPDATA%/SpaceEngineers/IngameScripts/local), and then you’ll be able to load it into a programmable block in-game
- [Space Engineers] Comment fonctionne ImypowerProducer? Et comment utiliser le moteur à hydrogène dans les scripts?
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Help for the function of spaceengineers in C#
The best place to start is Malware's DevKit for SE: https://github.com/malware-dev/MDK-SE/wiki
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ChatGPT is helping me learn scripting
this website API Tutorial "Continuous Running" shoul dget you started on "How to run script automatically". I'd suggest a lower refreshrate (like
krpc
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Finally got my script to do a successful SpaceX style landing fully autonomously!
There used to be https://krpc.github.io/krpc/ but no longer maintained AFIAK
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kRPC 0.5.0 released
Nevermind. The fix outlined here fixed the issue. Thanks for the quick fix on that! Looking forward to the 0.5.1 update!
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Why are gRPC and Node.js so difficult?
You may want to give this a try: https://trpc.io/
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Dynamic Stability Locomotion
Krpc: https://krpc.github.io/krpc/
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any game with a good coding component and looks fun
It is one of the best games out there for doing actual learning while playing a game, and is respected among people who actually work on real life space programs. If you want to engage in programming through it, I recomment kRPC, which provides a protocol for interfacing it with external programs, so you can write your rocket controls in a number of actual programming languages.
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Issue with VSCode kRPC Python Module
I was able to work around this to manually install into my virtual environment instead of going through pip: https://github.com/krpc/krpc/issues/624
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Run Simpit And Serial IO on same arduino
Potentially with kRPC will let you get the data and it supports various programming languages but I have very limited experience with it (basic launch scripts) but I know a lot is possible
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Getting into Rocketry as a Programmer
Get Kerbal Space Program and use the kRPC mod to control it from your favorite programming language (Python, C++, etc.). Take a rocket, launch it into orbit, deorbit it, and propulsively soft-land it back onto the pad. For extra credit, artificially add noise/dropout to your sensor inputs, and then do the same thing.
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I wrote an algorithm to Launch, Hover and Land rockets in KSP using Python and PID controllers.
It's controlled via the KRPC mod. Its a very good mod for what it is and is a greate alternative to KOS.
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Is kOS good for learning code?
If you want to learn an actual language but still want KSP to be involved, another option may be kRPC (if it still exists nowadays), which allows you to write code that interacts with KSP in any compatible language like Python.
What are some alternatives?
SpaceEngineersScripts - A repository of many niche scripts that I have not released to the Steam workshop
Kerbalism - Hundreds of Kerbals were killed in the making of this mod.
GyroAssist - Gyro Assist script for Space Engineers
OfCourseIStillLoveYou - Watch all your Hullcam cameras at the same time from everywhere!
Torch - An extensible modding framework and improved client/DS for Space Engineers. Still a work in progress!
KML - Kerbal Markup Lister - A persistence file editor for Kerbal Space Program
SEScriptingUtilities - This is a project that intends to provide a solution for common actions required in SE Scripting.
ksp-kipc - kIPC - Inter-Process(or) Communication for kOS and kRPC in KSP
CSharpMinifier - .NET Standard Library & Tool for C# source code minification
KSP-kOS
GPSHelper - A GPS Helper mod for Space Engineers
krpc - Remote Procedure Calls for Kerbal Space Program