MDK-SE
Torch
MDK-SE | Torch | |
---|---|---|
139 | 1 | |
1,008 | 146 | |
- | 1.4% | |
6.0 | 7.0 | |
about 2 months ago | 5 days ago | |
C# | C# | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MDK-SE
-
Need help w. Automatic lcds.
I should have wrote it in the description, but i did have a thorough look at the guide, and i got the {ActivateBehavior} from the https://github.com/malware-dev/MDK-SE/wiki/List-Of-Terminal-Properties-and-Actions in the guide.
-
Visual Studio .vsix error (scripting)
I've been trying to get Visual Studio set up so I have something better than the in-game editor. I tried installing the .vsix file to get this working, but when I try to run it, I get an error saying "The type initializer for `PerTypeValues'1` threw an exception."
- Way to detect drilling via mouse in a script
- Script to get air density?
-
create functional block only, with default game textures
I would assume it would inherit the TimerBlock interface as a starting point, but I have no experience of adding terminal options. Have a look at https://github.com/malware-dev/MDK-SE/wiki/The-Grid-Terminal-System for the basics, and you might want to try the official Discord #modding-programming channel or other modding channels to find more experienced users to ask/get advice from.
- Scripts changed my life
-
Load script instead of copy-pasting?
Copy-pasting is your best bet. As far as I know, there’s only one alternative and it’s actually worse. You can use the Malware Dev Kit extension for visual studio. It has a “Publish” action that will export the full script to your local scripts folder (%APPDATA%/SpaceEngineers/IngameScripts/local), and then you’ll be able to load it into a programmable block in-game
- [Space Engineers] Comment fonctionne ImypowerProducer? Et comment utiliser le moteur à hydrogène dans les scripts?
-
Help for the function of spaceengineers in C#
The best place to start is Malware's DevKit for SE: https://github.com/malware-dev/MDK-SE/wiki
-
ChatGPT is helping me learn scripting
this website API Tutorial "Continuous Running" shoul dget you started on "How to run script automatically". I'd suggest a lower refreshrate (like
Torch
-
Looking for Advice on a Dedicated Server
Heya! I'm surprised no one's written to you. A simple interface would be using Torch to manage the server. They have a Discord for help as well. Here's a link to their GitHub page.
What are some alternatives?
SpaceEngineersScripts - A repository of many niche scripts that I have not released to the Steam workshop
sewatchdog - Replaces ALE Torch Watchdog. If Torch freezes the watchdog is useless. sewatchdog fixes that.
GyroAssist - Gyro Assist script for Space Engineers
space-engineers-utilities - A Blender 4.0+ addon to streamline working on assets for Space Engineers.
krpc - Remote Procedure Calls for Kerbal Space Program
GPSHelper - A GPS Helper mod for Space Engineers
SEScriptingUtilities - This is a project that intends to provide a solution for common actions required in SE Scripting.
CSharpMinifier - .NET Standard Library & Tool for C# source code minification
ksp-kipc - kIPC - Inter-Process(or) Communication for kOS and kRPC in KSP
Hearthstone-Deck-Tracker - A deck tracker and deck manager for Hearthstone on Windows
intellij-plugins - Open-source plugins included in the distribution of IntelliJ IDEA Ultimate and other IDEs based on the IntelliJ Platform