MDFramework
smoothing-addon
MDFramework | smoothing-addon | |
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1 | 22 | |
76 | 446 | |
- | - | |
0.0 | 5.0 | |
about 1 year ago | 12 days ago | |
C# | GDScript | |
MIT License | MIT License |
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MDFramework
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Boomstick deployed
If you're into C# there's also a prerolled project here: https://github.com/DoubleDeez/MDFramework that seems to do a lot of what you probably already have going using GDScript but that (IIRC) has a scene rewinder.
smoothing-addon
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Player Movement is very jittery, unsure why
I have been tearing my hair out trying to figure out this issue. This problem seems to have come up suddenly, but I'm not sure where I went wrong here. I don't think it's a physics related issue as this plugin (https://github.com/lawnjelly/smoothing-addon/blob/4.x/README.md) doesn't seem to help.
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Godot 4.1 is here, smoother, more reliable, and with plenty of new features
Speaking of smoothness, are there any plans to somehow integrate lawnjelly's excellent smoothing-addon to Godot core? In my opinion pretty much every game needs to use that addon.
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Why doesn't Godot have physics interpolation yet?
I've found that there's an addon for 3.x and 4.x that adds physics interpolation, which is great, but it's clunky to have to introduce another node for every visual physics object, as well as having to rework the scene tree since visuals can no longer be children of their parent physics objects. I've also discovered that it fixes large jitters but not small jitters, which seems like an improvement until you set your max FPS equal to your physics FPS, and realize things still can be SOOO much smoother.
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3D stutter on extremely simple scene (Godot v4.0.2)
There's a smoothing addon that can help with this issue, in my personal projects I've just been using this since I'm not currently using rigidbodies.
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4.0.1.stable Y Sort on Node2Ds works in editor but not in game
But, you mentioning the sprite moving and not the CharacterBody2D inspired me to dig into my player scene more and found out that the "Smoothing2D" addon I was using was the culprit (https://github.com/lawnjelly/smoothing-addon/issues/31)
- 2D movement with physics looks 'laggy'
- Confused about fluid motion on html5, frames per second and v-sync
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Godot 4 and Physics Interpolation
The smoothing addon by lawnjelly has a 4.x branch so you can use it: https://github.com/lawnjelly/smoothing-addon/tree/4.x
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PSA: Godot 4 has many issues with pixel perfect games
in 3: enable physics interpolation in editor settings in 4: download lawnjelly smoothing addon for 4.x
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What happened to physics interpolation in Godot 4.0?
4.0 doesn’t offer physics interpolation from what I can tell, at least for 2D. Try this addon, it works for 2D and 3D and I’ve heard plenty of great things
What are some alternatives?
Oubliette-Godot - Another Oubliette... C# / 2D
realtime-network-sync-godot
number-nibbler-gd - Port of my math game Number Nibbler to Godot
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Godot-Mono-CustomResourceRegistry - Godot plugin that registers custom C# resources & nodes.
STANNcam - An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
Estragonia - Estragonia: Avalonia in Godot
godot-smoother-node - A Godot node type that smoothes scene nodes' movements by interpolating between _physics_process steps.
GodotQuickLaunch - An application that lets you launch Godot projects from the system tray.
godot-docs - Godot Engine official documentation
Modot - A mod loader and API for applications made using Godot, with the ability to load C# assemblies, XML data, and resource packs at runtime.
godot-proposals - Godot Improvement Proposals (GIPs)