LeanQt
imgui
LeanQt | imgui | |
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42 | 351 | |
558 | 55,870 | |
- | - | |
2.9 | 9.7 | |
about 1 month ago | 7 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LeanQt
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Ask HN: Do you stay away from Contributor Licence Agreements?
> Then do you (developers on HN) stay away from CLAs?
Depends on the CLA, but generally I do stay away. E.g. I never checked in anything to the official Qt repository because I don't agree the the CLA by QTC. Instead I finally made my own fork and call it LeanQt and LeanCreator (see https://github.com/rochus-keller/leanqt/ and https://github.com/rochus-keller/leancreator/).
The "weird licence which is basically a modified version of the MIT licence but with a clause that prevents competitive usage" is likely not even recognized as a true "open source" license.
> would it be possible to relicense a fork of Polaris to MIT (removing the Shopify clause?)
Likely not, because only the IP owner can determine who can do what with their IP under what license. If you use the software of an IP owner under a specific licence, you usually don't have the rights to re-license their work, even if you modified it.
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Is Qt6 a good move?
My response to this question was https://github.com/rochus-keller/LeanQt, but I'm not using QML nor xmlpatterns.
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Adventures in Debian's Qt Land
I made myself independent of the adventures in Qt Land by switching to https://github.com/rochus-keller/LeanQt.
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Qt 5.15 Standard Support for Legacy License Holders Ends Today
https://github.com/rochus-keller/LeanQt
A minimum and easy to build fork of QT
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I found Qt6 is so heavy to learn, can I just use it just like Qt4?
If you (like me) don't need all that stuff and are not up to the latest craze, have a look at LeanQt (https://github.com/rochus-keller/LeanQt).
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Alternative widgets framework in qt?
Right. In the Gui module you have everything you need for this: platform independent windows and events, 2D bitmap and vector graphics, fonts and even rich text handling. Unfortunately there are some dependencies in Qt Gui to Qt Widgets, but if you use e.g. https://github.com/rochus-keller/leanqt/ instead of original Qt these are resolved. So with this you can implement your own widget toolkit on top of the Gui module if you want, and still benefit from the very powerful platform independent foundations of Qt.
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Using Qt 6 under LGPLv3
> Qt for MCU [..] seems like a big advantage over Qt LGPL-3.0. I have my doubts. MCUs powerful enough to run Qt GUIs smoothly are more expensive than, say, an i.MX6ULL with a Cortex-A7 application processor and Linux. It’s a lot easier to find developers for an embedded Linux system ...
This is a very convincing argument. A Linux embedded system is also more flexible and the degree of code reusability is usually higher.
> Shall we use Qt LGPL-3.0 or Qt Commercial?
LeanQt (https://github.com/rochus-keller/leanqt/) is still available under LGPL v2.1. I will not switch to Qt 6 with my projects.
- LeanQt – Widgets are here, in time for the holidays
- Show HN: LeanQt Widgets, item and graphic views – GUI feature complete
- LeanQt: Widgets are ready - in time for the holidays
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
wa-tunnel - Tunneling Internet traffic over Whatsapp
wxWidgets - Cross-Platform C++ GUI Library
nle - The NetHack Learning Environment
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
NanoGUI - Minimalistic GUI library for OpenGL
NAF - NMR Application Framework
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
crowd-jpeg
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
zfsbootmenu - ZFS Bootloader for root-on-ZFS systems with support for snapshots and native full disk encryption
CEGUI