LLGL
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal (by LukasBanana)
shura
A safe, fast and cross-platform 2D component-based game framework written in rust (by AndriBaal)
LLGL | shura | |
---|---|---|
2 | 4 | |
1,899 | 57 | |
- | - | |
9.6 | 9.3 | |
3 days ago | 2 days ago | |
C++ | Rust | |
3-Clause BSD License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LLGL
Posts with mentions or reviews of LLGL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-05.
-
Looking to create a engine (for fun) and am willing to rethink my stack from scratch. Should I go with Rust/wgpu/web-based UI, or C++/Vulkan/Qt, or even some other stack?
LLGL Looks like a good alternative to BGFX, I haven't tried it though.
- Writing game engines in c++, recommendations
shura
Posts with mentions or reviews of shura.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-05.
-
Looking to create a engine (for fun) and am willing to rethink my stack from scratch. Should I go with Rust/wgpu/web-based UI, or C++/Vulkan/Qt, or even some other stack?
Here is my engine if you want to have a look at it: https://github.com/AndriBaal/shura
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shura version 0.2.0 released
Repository: https://github.com/AndriBaal/shura
-
shura - A safe 2D game engine to easily create manageable games
You can find further details, examples, future plans and a guide how to get started on the GitHub repository: https://github.com/AndriBaal/shura
What are some alternatives?
When comparing LLGL and shura you can also consider the following projects:
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
arewegameyet - The repository for https://arewegameyet.rs
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
dgVoodoo2 - Glide/DirectX implementation on D3D11/12
Reshade-Unlocked - A generic post-processing injector for games and video software.
Four - A 4d rendering library written in C++ with Modern OpenGL
ogre-next - aka ogre v2 - scene-oriented, flexible 3D C++ engine
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
reshade - A generic post-processing injector for games and video software.