Kore VS MethaneKit

Compare Kore vs MethaneKit and see what are their differences.

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Kore MethaneKit
1 1
15 780
- 2.3%
8.2 7.8
28 days ago 3 days ago
C++ C++
zlib License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Kore

Posts with mentions or reviews of Kore. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-19.
  • Searching for Reliable Cross-Platform Rendering Framework (C/C++)
    5 projects | /r/gamedev | 19 Jan 2023
    Kinc (C interface) and Kore (C++ interface), are both mostly the same thing other than language and are multimedia frameworks, so they have a bit more than just graphics, still pretty thin overall though. Exports to nearly everything including consoles. Pretty sparse documentation so you're mostly on your own, and it's more opinionated than other frameworks (uses its own build system).

MethaneKit

Posts with mentions or reviews of MethaneKit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-19.

What are some alternatives?

When comparing Kore and MethaneKit you can also consider the following projects:

Kinc - Modern low level game library and hardware abstraction.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

liblava - Modern and easy-to-use library for Vulkan

Tephra - A modern, high-performance C++17 graphics and compute library based on Vulkan

rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing

Majid - a vulkan renderer made in C.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2