KawaiiPhysics
UEGitPlugin
KawaiiPhysics | UEGitPlugin | |
---|---|---|
7 | 8 | |
1,696 | 414 | |
- | 4.1% | |
7.0 | 7.5 | |
10 days ago | about 1 month ago | |
C++ | C++ | |
MIT License | MIT License |
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KawaiiPhysics
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Stylized hair animation question.
Github for Kawaii Physics plugin
- How to give weight to hair that has physics?
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Do you have any "Must have" assets from the marketplace?
KawaiiPhysics - Not on marketplace, but it is the best way to get cosmetic dynamics with the best result and its easy (designer friendly) to setup
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What's the difference between USkinnedMeshComponent and USkeletalMeshComponent?
I am attempting to update the Kawaii Physics plugin to work with UE 5.1. Upon compiling, I am given the following error:
- How and Why is the Marketplace so awful?
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[Help] - Anim Dynamics Confusion
Honestly, I don't know why it shortens for you, but if you are trying to implement hair and ear physics, I'd highly suggest to look at Kawaii Physics. It's a free plugin for UE4 (probably ported to UE5 at this point), and a more and more AAA games are using it (new Shin Megami tensei, Scarlet nexus) Check it out here: https://github.com/pafuhana1213/KawaiiPhysics
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How to achieve cloth simulation with morphs?
Controlling physics in the Anim BP using Anim Dynamics/Kawaii Physics
UEGitPlugin
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How to prevent/resolve merge conflicts with blueprints? (UE5)
You need to use git-lfs lock to prevent BP merge conflicts in git.Use this plugin: https://github.com/ProjectBorealis/UEGitPlugin. It overwrites the official git plugin and enables perforce like workflow in the editor. It is unavoidable to use locking as no vcs can diff and merge binary files like code and will cause painful rollbacks. In editor the BP diff tools shows history based on the vcs history or local changes. I don't think it solves the issue. The only way to solve the issue is to abstract as much functionality as you can from the character BP.
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Help with ProjectBorealis/UEGitPlugin
What am I doing wrong? https://github.com/ProjectBorealis/UEGitPlugin
- How the heck do you get UE5 to behave with Git?
- GIT/version control in a team?
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UE and github sync
you can try this: https://github.com/ProjectBorealis/UEGitPlugin or google for a different one.
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Appropriate version control solution for an Unreal student team of 20+
I do use and love git for my personal work but the issue is unreal integration; it doesn’t have git LFS support natively for checking in and out assets, so we’ve been using this plugin but we’re having consistent crashing and usability issues. If all my students were programmers it would be ok but most are artists or designers so it’s been very challenging helping them solve problems with the plugin daily. If it wasn’t for that git LFS would be perfectly fine, since checking assets in and out is super important for blueprint and material work
- How and Why is the Marketplace so awful?
- What are some ways to allow two persons to work on the same project simultaneously?
What are some alternatives?
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
OrbitalMarket - Enhanced marketplace platform for the Unreal Engine marketplace
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
UEGitPlugin - Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
ElgKismetEditorWidget - This is an Unreal Engine 5.0 editor only plugin to make it possible to use Editor Utility Widgets inside the Blueprint Editor. It also add possibilities to make Editor Widgets that access and edit blueprint graphs.
UnrealPakViewer - 查看 UE4 Pak 文件的图形化工具,支持 UE4 pak/ucas 文件
UE4EnhancedCodeFlow - This code plugin provides functions that drastically improve the quality of life during the implementation of game flow in C++.
RE-UE4SS - Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
VoxelPlugin - Voxel Plugin for Unreal Engine
ALSReplicated - This is a community-based effort to fully and effectively replicate Advanced Locomotion System v4 which is permanently free on the Epic Marketplace.
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++