Appropriate version control solution for an Unreal student team of 20+

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • UEGitPlugin

    Unreal Engine Git Source Control Plugin (refactored) (by ProjectBorealis)

  • I do use and love git for my personal work but the issue is unreal integration; it doesn’t have git LFS support natively for checking in and out assets, so we’ve been using this plugin but we’re having consistent crashing and usability issues. If all my students were programmers it would be ok but most are artists or designers so it’s been very challenging helping them solve problems with the plugin daily. If it wasn’t for that git LFS would be perfectly fine, since checking assets in and out is super important for blueprint and material work

  • git-lfs

    Git extension for versioning large files

  • Perforce only keeps a single copy of each file on your machine, so your working copy doesn't explode in size. Git LFS does something similar (actually has an unlimited cache of local files so if you don't prune your working copy can still grow).

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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