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I do use and love git for my personal work but the issue is unreal integration; it doesn’t have git LFS support natively for checking in and out assets, so we’ve been using this plugin but we’re having consistent crashing and usability issues. If all my students were programmers it would be ok but most are artists or designers so it’s been very challenging helping them solve problems with the plugin daily. If it wasn’t for that git LFS would be perfectly fine, since checking assets in and out is super important for blueprint and material work
Perforce only keeps a single copy of each file on your machine, so your working copy doesn't explode in size. Git LFS does something similar (actually has an unlimited cache of local files so if you don't prune your working copy can still grow).