Jinx
libriscv
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Jinx | libriscv | |
---|---|---|
26 | 16 | |
291 | 409 | |
- | - | |
0.0 | 9.6 | |
over 1 year ago | 4 days ago | |
C++ | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Jinx
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DreamBerd is a perfect programming language
Check out jinx https://jamesboer.github.io/Jinx/
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what is your CI/CD pipeline setup and how are you handling larger binaries? are smaller game dev studios just brute forcing through LFS and building for each test?
Don't get me wrong, I'm a big fan of automated tests where it makes sense. I wrote a scripting language that I use for my personal game projects, and I never would have been able to do it if it weren't for the battery of tests for every feature, error, and corner case I could think of. But games are rarely like other software, with hard rules about what is "correct" or "incorrect". And it would be a nightmare to try to keep up with designers, constantly tweaking and tuning, so what's "correct" is literally a day to day, constantly moving target.
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any modern procedural programming languages?
A second trial for you might be Jinx. Depending on your definition of procedural, Jinx is 100% only procedural. https://jamesboer.github.io/Jinx/
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Which phases/stages does your programming language use?
Jinx (embeddable scripting language) works as following:
- How do I create a file that will automatically compile and run my c++ program when I double click it?
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Is I already know C and OOP, do I basically already know C++?
Feel free to look at my own interpreter, written in modern C++. You're welcome to ask me if you have any questions.
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I'm curious what a gameplay programmer would use a scripting language for
I use my own scripting language more like content, especially for things like one-off events and behaviors. Example: scripting special behaviors for a boss fight, or a room with a unique trap in it, or any other sort of one-off behavior that would be overkill for C++, but too complex for most other types of data-driven content. These days, visual scripting also helps to fill in these gaps between content and procedure.
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What are the best free books for learning to write interpreters in C++?
You're welcome to look at my scripting language Jinx, written in modern C++. Just let me know if you have specific questions. Data flow is JxLexer.cpp -> JxParser.cpp -> JxScript.cpp. Most everything else is implementation details. Also, note the parer is pretty complex, mostly because Jinx has a crazily flexible syntax for functions.
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Design examples for runtime scripting
Feel free to look at Jinx if you want an example of what I consider a fairly easy-to-use and integrate scripting system. Obviously, I'm a bit biased since I wrote it.
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Is just UTF-8 support good enough?
If you're working in UTF-8 internally, you could just write your own UTF-16 to UTF-8 conversion functions to convert strings at API boundaries. I did this in my scripting language because I didn't want to bring in dependencies.
libriscv
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Ask HN: Looking for a project to volunteer on? (November 2023)
Seeking: https://github.com/fwsGonzo/libriscv
This is a C++ RISC-V emulator that focuses on isolating a single process, aka userspace emulation. I am currently working mostly on binary translation, and recently I have made a push to move it from experimental state to fully supported. Another experimental feature is embedding libtcc and using that for binary translation. It is fairly fast to compile, and gives decent speedups. The challenge is what to do now that (perhaps) some low hanging fruits have been picked.
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Writing a Tiny RISC-V Emulator [video]
I definitely recommend people to consider the base ISA of RISC-V if they want to try to implement a CPU or even full-system emulation. I understand that implementing a GameBoy emulator might be more attractive because you are working towards something graphical, but you can definitely get something similar with RISC-V, eg. Doom (SDL example: https://github.com/fwsGonzo/libriscv/tree/master/examples/do...)
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MSVC-compatible CMake project
This is the example project: https://github.com/fwsGonzo/libriscv/tree/master/examples/msvc
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MSVC troubles
Pretty much two days of work: https://github.com/fwsGonzo/libriscv/commits/master
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Hacker News top posts: Nov 21, 2022
Show HN: Libriscv – RISC-V userspace emulator library\ (7 comments)
- GitHub - fwsGonzo/libriscv: C++17 RISC-V RV32/64/128 userspace emulator library
- Show HN: C++17 RISC-V RV32/64/128 userspace emulator library
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C++17 RISC-V RV32/64/128 userspace emulator library
There is a doom emulation demo here now: https://github.com/fwsGonzo/libriscv/tree/master/emulator/do...
You will need to add the shareware doom1.wad yourself. :)
What are some alternatives?
vigil - Vigil, the eternal morally vigilant programming language
chrgfx - Converts to and from tile based graphics from retro video game hardware
funl - FunL programming language
stduuid - A C++17 cross-platform implementation for UUIDs
RapidJSON - A fast JSON parser/generator for C++ with both SAX/DOM style API
lager - C++ library for value-oriented design using the unidirectional data-flow architecture — Redux for C++
utf8.h - 📚 single header utf8 string functions for C and C++
seer - Seer - a gui frontend to gdb
langs
nomenus-rex - A CLI utility for the file mass-renaming
zhetapi - A C++ ML and numerical analysis API, with an accompanying scripting language.
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA