Jinx Alternatives

Similar projects and alternatives to Jinx

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better Jinx alternative or higher similarity.

Jinx reviews and mentions

Posts with mentions or reviews of Jinx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-03.
  • DreamBerd is a perfect programming language
    3 projects | /r/ProgrammingLanguages | 3 Jun 2023
    Check out jinx https://jamesboer.github.io/Jinx/
  • what is your CI/CD pipeline setup and how are you handling larger binaries? are smaller game dev studios just brute forcing through LFS and building for each test?
    2 projects | /r/gamedev | 19 Feb 2023
    Don't get me wrong, I'm a big fan of automated tests where it makes sense. I wrote a scripting language that I use for my personal game projects, and I never would have been able to do it if it weren't for the battery of tests for every feature, error, and corner case I could think of. But games are rarely like other software, with hard rules about what is "correct" or "incorrect". And it would be a nightmare to try to keep up with designers, constantly tweaking and tuning, so what's "correct" is literally a day to day, constantly moving target.
  • any modern procedural programming languages?
    2 projects | /r/ProgrammingLanguages | 9 Feb 2023
    A second trial for you might be Jinx. Depending on your definition of procedural, Jinx is 100% only procedural. https://jamesboer.github.io/Jinx/
  • Which phases/stages does your programming language use?
    5 projects | /r/ProgrammingLanguages | 5 Feb 2023
    Jinx (embeddable scripting language) works as following:
  • Is just UTF-8 support good enough?
    3 projects | /r/cpp | 26 Jun 2022
    If you're working in UTF-8 internally, you could just write your own UTF-16 to UTF-8 conversion functions to convert strings at API boundaries. I did this in my scripting language because I didn't want to bring in dependencies.
  • C++ Show and Tell - April 2022
    29 projects | /r/cpp | 3 Apr 2022
    Jinx is a scripting language specifically written for game development, and is written in modern C++. The syntax is clean and readable, looking a bit like pseudo-code or natural language phrases, thanks to functions with highly flexible syntax. Scripts are designed to operate asynchronously by default, ideal for attaching to game objects as long-lasting behaviors. I originally wrote it for my own engine and game, and then released it as open source.
  • April 2022 monthly "What are you working on?" thread
    7 projects | /r/ProgrammingLanguages | 1 Apr 2022
    I should point out that if anyone is interested in learning how to perform multi-platform (Windows/macOS/Linux) Continuous Integration on Github using automated Actions, this is a fairly simple example of how to do so. It's not difficult, but it's a bit tricky to find simple, clear examples of this online for some reason - or at least it seemed so when I was looking. Sort of odd, since it seems like this is one of the basic examples you'd want to see more of, but...
    7 projects | /r/ProgrammingLanguages | 1 Apr 2022
    Jinx is mostly in maintenance mode (now at v1.3.5), since the addition of more support for functional and async programming earlier last year. It's cool to see evidence that a few people are actually using the language as intended as embedded scripting for their videogame engines, similar to what I did, as indicated by the fact that I get occasional questions and/or feature requests.
  • Super curious about the world of game dev
    2 projects | /r/gamedev | 16 Feb 2022
    Sure, but this is due to the nature of the work we do. How would you set up an automated test to make sure the audio system plays sounds correctly, for example? How do you set up an automated test to tell if the game isn't as fun with the new controller scheme? I've seen a few companies try heavily automated testing, and it inevitably wastes huge amounts of resources for little gain. A small QA team that plays the game every day is still the best way to keep the quality bar high. I'm a huge fan of automated testing where it makes sense (for instance, in my scripting language Jinx, I have a large battery of automated unit tests), but it just doesn't work well for most games, with some rare exceptions.
  • Which is your most loved feature of C++?
    3 projects | /r/cpp | 12 Oct 2021
    I actually solved some of this with my own scripting language called Jinx, in which every script executes as a co-routine, so you can just write any sort of time-based logic as needed. I later added explicit async / coroutine support for functions inside scripts as well at another user's request.
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Stats

Basic Jinx repo stats
26
287
0.0
about 1 year ago

JamesBoer/Jinx is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of Jinx is C++.

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