I'm curious what a gameplay programmer would use a scripting language for

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  • Jinx

    Embeddable scripting language for real-time applications

  • I use my own scripting language more like content, especially for things like one-off events and behaviors. Example: scripting special behaviors for a boss fight, or a room with a unique trap in it, or any other sort of one-off behavior that would be overkill for C++, but too complex for most other types of data-driven content. These days, visual scripting also helps to fill in these gaps between content and procedure.

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