what is your CI/CD pipeline setup and how are you handling larger binaries? are smaller game dev studios just brute forcing through LFS and building for each test?

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  • unity-actions

    Github actions for testing and building Unity projects

  • These guys did a wonderful job at providing a docker-based build environment for Unity, btw: https://game.ci/

  • Jinx

    Embeddable scripting language for real-time applications

  • Don't get me wrong, I'm a big fan of automated tests where it makes sense. I wrote a scripting language that I use for my personal game projects, and I never would have been able to do it if it weren't for the battery of tests for every feature, error, and corner case I could think of. But games are rarely like other software, with hard rules about what is "correct" or "incorrect". And it would be a nightmare to try to keep up with designers, constantly tweaking and tuning, so what's "correct" is literally a day to day, constantly moving target.

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