Javis.jl
reanimate
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Javis.jl | reanimate | |
---|---|---|
10 | 14 | |
812 | 1,102 | |
0.5% | 0.5% | |
0.0 | 0.0 | |
11 days ago | 4 months ago | |
Julia | Haskell | |
MIT License | LicenseRef-PublicDomain |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Javis.jl
- Javis vs Manim
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Julia using javis: very low performance
Hi THX for your kind answer You can use One of the Easy examples: https://github.com/JuliaAnimators/Javis.jl/blob/main/examples/cosmic_dance.jl I did not use the live view, i Just save the animation
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Processing/p5.js like environment for Julia ?
Here you go: https://github.com/JuliaAnimators/Javis.jl
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Manim – Python library for creating mathematical animations
To save literally everyone who’s curious about Javis.jl a googling: https://github.com/JuliaAnimators/Javis.jl
“Julia Animations and Visualizations”
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C++ Manim?
Another option for something like Manim in a compiled language is Javis. It isn’t as mature as Manim so it could probably use your help in the development effort if you’re interested in pursuing something like this. That way you wouldn’t be starting from scratch and it fills a slightly different niche.
- Javis.jl – Julia Animations and Visualizations
- Javis.jl - Julia animations and visualizations
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Animation library in Julia
The video: https://youtu.be/EXAPZUMj_sU The package: https://github.com/Wikunia/Javis.jl Would love some feedback on my animation skills if you have any or maybe look at the package for a comparison to manim. Thanks for your inspiration to starting something like this!
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Sudoku solving created with my own animation library
The link to the animation library that I created a while and used for my first full length video: https://github.com/Wikunia/Javis.jl Looking forward to feedback for future videos :)
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Manim – an animation engine for explanatory math videos
Manim is the inspiration for a similar package in Julia, Javis.jl [0].
0: https://github.com/Wikunia/Javis.jl
reanimate
- Old blog of Matt Henderson, beautiful math animations
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Interactive animations
Reanimate sounds almost ideal, with its support for LaTeX. But unfortunately, it is all rendered in batch, not providing for any interactivity.
- Reanimate: Build declarative animations with SVG and Haskell
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Reanimate: Haskell library for building declarative animations from SVG graphics
Is this the discussion you're referring to? https://github.com/reanimate/reanimate/discussions/210
It's actually pretty interesting to read. The author makes a not totally unreasonable argument as for why it uses unsafePerformIO.
Now what I'm really curious about is why the very first example on the site I clicked into the source code for, a simple 59-line example, is using unsafePerformIO. That actually worries me more because it suggests that as a user I might have to use unsafePerformIO. https://github.com/reanimate/reanimate/blob/d4d3898831edb4aa...
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Suggestions for "dashboard" graphics libraries?
Not really dashboard library, but reanimate is a good library for this kind of stuff.
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How was your study routine to become good at haskell?
Some other "applications" (if you're not interested in compilers) might be writing shell scripts: https://hackage.haskell.org/package/turtle Or animating stuff: https://github.com/reanimate/reanimate and https://hackage.haskell.org/package/gloss
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Looking for SVG library recommendations
That aside, it seems that svg-tree doesn’t support filter elements, so I recommend reanimate-svg. You can join the Discord server for Reanimate and ask for help. Good luck.
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Manim – Python library for creating mathematical animations
See also reanimate, a very similar Haskell library: https://reanimate.github.io/
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Advanced programming exercises/apps recommendations to code
This is very niche, but something I've wanted to do for a while is to generate some cool physics example on the surface of a sphere with https://hackage.haskell.org/package/hamilton, and display it with https://reanimate.github.io/ (using https://hackage.haskell.org/package/linear for the projection)
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
What are some alternatives?
manim - A community-maintained Python framework for creating mathematical animations.
manim - Animation engine for explanatory math videos
Gadfly.jl - Crafty statistical graphics for Julia.
brick - A declarative Unix terminal UI library written in Haskell
Yggdrasil - Collection of builder repositories for BinaryBuilder.jl
plot-light - A lightweight plotting library, exporting to SVG
YouTubeVideoTimestamps - Adding timestamps to Julia YouTube videos!
OpenGL - Haskell bindings to OpenGL
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
panim - Paradoxical ANIMation