Island-Adventure-Prototype
libtcod
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Island-Adventure-Prototype | libtcod | |
---|---|---|
7 | 23 | |
3 | 912 | |
- | 3.0% | |
0.0 | 7.8 | |
almost 3 years ago | 2 months ago | |
Python | C | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Island-Adventure-Prototype
libtcod
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Sharing Saturday #459
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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Game screen: write terminal emulator or use libtcod?
Libtcod itself uses SDL2. It maps tile glyphs to a texture atlas and maps Unicode codepoints to tile positions. Then it has another data structure called a console which has the background color, foreground color, and codepoint for each tile on that console. It then uses SDL_RenderGeometry to quickly render the background and colored glyphs to an SDL texture, skipping unchanged tiles as an optimization, then renders that texture to the window. The C99 source is here: renderer_sdl2.h renderer_sdl2.c, a C++ version would surely look better.
- Sharing Saturday #440
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what minor tech projects do you absolutely adore?
libtcod has always been a favorite of mine. Does a lot of things to zero fanfare outside the indie roguelike scene.
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Sharing Saturday #427
I've ended up recovering the old 1.3.2 to 1.5.0 builds of libtcod. You can find them on the GitHub releases page. Most of, maybe all of the other places which had these builds are down, but thankfully Jice still had copies of these builds.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
FoV is a port from C -> Java of the algorithm found here
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Sharing Saturday #413
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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SRiC ("Simple" Roguelike in C) has stairs now, and multiple floors!
Hey man, I don't wanna piss in your cherrios if you're intentionally doing it all the hard way, but you know about tcod right? https://github.com/libtcod/libtcod/
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libtcod roguelike C tutorial?
Browsing the repo, looks like it has a full C only API, https://github.com/libtcod/libtcod/blob/master/src/libtcod/libtcod.h
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The 7DRL Challenge 2022 is announced! Create a complete roguelike game in 7 days.
libtcod support for terminals is in progress at least for ANSI true colour, and I have a minimal compatibility layer for UNIX only.
What are some alternatives?
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
SDL - Simple Directmedia Layer
VTerminalPaletteEditor - A standalone GUI application for creating and editing VTerminal palettes.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
terminus - Roguelike game built using Lua/Love2D/Moonpie
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
innit - A roguelike game where you play a micro organism inside a larger organism!
notcurses - blingful character graphics/TUI library. definitely not curses.
CodenameEmpty - A text based adventure roguelite
C++ Format - A modern formatting library