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libtcod
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
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I've ended up recovering the old 1.3.2 to 1.5.0 builds of libtcod. You can find them on the GitHub releases page. Most of, maybe all of the other places which had these builds are down, but thankfully Jice still had copies of these builds.
Released an alpha version of Axes, Armour & Ale
I did start in C++ with the amazing SOKOL library for graphics etc. But then got frustrated and missed all the lovely features of C#. Now in C# with MonoGame (such a joy to use!). Not using any of the RL support libraries, I like to code things myself, plus that's part of the fun for me.
JRogue: Hi all, as usual I have continued with my implementation of a roguelike engine written in Python and TCOD. You can find a link to this week's dev log here. Feel free to reach out to me with any comments and questions and feel free to pull the community repository here.
kBrogue (GitHub)