Island-Adventure-Prototype VS VTerminalPaletteEditor

Compare Island-Adventure-Prototype vs VTerminalPaletteEditor and see what are their differences.

Island-Adventure-Prototype

Protptype of a Text based Roguelike/Exploration game. (by Shampoocat)

VTerminalPaletteEditor

A standalone GUI application for creating and editing VTerminal palettes. (by Valkryst)
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Island-Adventure-Prototype VTerminalPaletteEditor
7 2
3 0
- -
0.0 0.0
almost 3 years ago over 3 years ago
Python Java
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Island-Adventure-Prototype

Posts with mentions or reviews of Island-Adventure-Prototype. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-14.

VTerminalPaletteEditor

Posts with mentions or reviews of VTerminalPaletteEditor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-20.
  • Sharing Saturday #354
    5 projects | /r/roguelikedev | 20 Mar 2021
    Going forward, I'd like to focus on writing a tutorial to explain how palettes work and how to create them using the VTerminal Palette Editor. My next goals after that are to continue preparing material for the tutorial series, increasing test coverage, possibly creating a logo for the project, and to continue writing additional guides as necessary.
  • What abstractions or strategies does your codebase use to separate the interface from the game logic?
    2 projects | /r/roguelikedev | 20 Jan 2021
    If you're not used to reflection, the code is going to seem a bit mind-bending at first, but it works quite well. I'm still experimenting with it as well, but I was able to write a working program with it.

What are some alternatives?

When comparing Island-Adventure-Prototype and VTerminalPaletteEditor you can also consider the following projects:

Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX

cldr - The home of the Unicode Common Locale Data Repository

BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.

ashley - A Java entity system inspired by Ash & Artemis.

terminus - Roguelike game built using Lua/Love2D/Moonpie

spellweaver-7drl - 7DRL 2021

innit - A roguelike game where you play a micro organism inside a larger organism!

VController - A helper library for JInput which makes it easy to automatically poll for controller input, connection, and disconnection events and notify listeners when they occur.

CodenameEmpty - A text based adventure roguelite

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.