Hibzz.Hibernator
ai-series-part-14.5
Hibzz.Hibernator | ai-series-part-14.5 | |
---|---|---|
2 | 1 | |
10 | 7 | |
- | - | |
2.3 | 0.0 | |
9 months ago | almost 3 years ago | |
C# | C# | |
Creative Commons Attribution 4.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Hibzz.Hibernator
-
Why not use game engines for building cross platform apps?
A week back I created a tool (and open-sourced it) to do exactly that. It's called hibzz.hibernator (github link) and the primary goal is to control resource consumption in the Unity Engine.
- Launching Hibzz.Hibernator! An opensource library used to create low performant idle applications in Unity. Devs, check it out.
ai-series-part-14.5
-
Optimizing Runtime NavMesh Generation - 99.94% improvement over AI Series Part 14 in AI Series Part 14.5 | Full Tutorial in Comments and in Cross-post
As always, full project code is available on GitHub!
What are some alternatives?
light-lod - Learn how to apply the "LOD" (Level of Detail) concept to lights!
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
imix - imix Low-Power IoT Research Platform
SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.
Incremental - Incremental Deterministic Decimal Number Type in C#
ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.
UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.
ai-series-part-15 - Project for the AI Series Part 15 tutorial where we spawn NavMeshAgents at runtime on a Procedurally baked NavMesh that is baked only around the player in a large or procedurally generated world.
LazyOptimiser - An experimental tool to apply some automatic optimisations to an avatar
ai-series-part-22 - Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type