Hairibar.Ragdoll
ClassTypeReference-for-Unity
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Hairibar.Ragdoll | ClassTypeReference-for-Unity | |
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4 | 1 | |
163 | 289 | |
- | - | |
0.0 | 3.2 | |
about 3 years ago | almost 2 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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Hairibar.Ragdoll
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Active Ragdoll Mixamo problem
I want to use Mixamo characters with active ragdoll. I've watched many tutorials and read a lot about it (ex. https://youtu.be/-pX-PobRLzk, https://github.com/sergioabreu-g/active-ragdolls) , but still I can't make it work correctly I think due to somehow wrong axes in configurable joints. I've tried to brute force a solution, but animations still come out scuffed. Also I've tried https://github.com/hairibar/Hairibar.Ragdoll for a samples and ready-to-go character, but no luck. This project has somehow zero local rotation for all the bones. I would appreciate any tips, because I'm battling this for past 3 days with no luck.
- How to get ragdoll reactions while playing the animation?
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Partial ragdoll with animator
Haribar.Ragdoll is an open source ragdoll system you could try.
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Found a 3D road package that's not in the Asset Store, but is free and open-source and looks incredible.
I came across Haribar.Ragdoll a while ago. I only did a quick test to make sure it doesn't have any dependency on the Animator Controller system so I haven't really used it, but it looks quite decent.
ClassTypeReference-for-Unity
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Cards game, unique effects, and scriptable objects!
At the moment, the only thing that comes to my mind is to create your effects as standard C# classes, add a Type field to your card SO using this wrapper class, and use Activator.CreateInstance (or some more performant alternative if necessary) to create an instance of that type at runtime. Obviously, I'd recommend sticking with your "base class" contractual thinking, maybe in the form of an interface. Here's a simplified version:
What are some alternatives?
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
unity-addressable-importer - A rule based addressable asset importer
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
RoadArchitect - Road Architect for Unity; Development is ongoing but slow; Also available at GitLab: https://gitlab.com/FritzsHero/roadarchitect
com.mitay-walle.physics2d-debugger - Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping
com.rest.elevenlabs - A non-official Eleven Labs voice synthesis client for Unity (UPM)
EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.