Hairibar.Ragdoll VS ClassTypeReference-for-Unity

Compare Hairibar.Ragdoll vs ClassTypeReference-for-Unity and see what are their differences.

Hairibar.Ragdoll

A package for animating ragdolls through keyframed animations. (by hairibar)

ClassTypeReference-for-Unity

Property drawer that allows class selection from drop-down in Unity. (by SolidAlloy)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
Hairibar.Ragdoll ClassTypeReference-for-Unity
4 1
163 289
- -
0.0 3.2
about 3 years ago almost 2 years ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Hairibar.Ragdoll

Posts with mentions or reviews of Hairibar.Ragdoll. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-08.

ClassTypeReference-for-Unity

Posts with mentions or reviews of ClassTypeReference-for-Unity. We have used some of these posts to build our list of alternatives and similar projects.
  • Cards game, unique effects, and scriptable objects!
    1 project | /r/Unity3D | 14 Feb 2022
    At the moment, the only thing that comes to my mind is to create your effects as standard C# classes, add a Type field to your card SO using this wrapper class, and use Activator.CreateInstance (or some more performant alternative if necessary) to create an instance of that type at runtime. Obviously, I'd recommend sticking with your "base class" contractual thinking, maybe in the form of an interface. Here's a simplified version:

What are some alternatives?

When comparing Hairibar.Ragdoll and ClassTypeReference-for-Unity you can also consider the following projects:

unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.

UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.

unity-addressable-importer - A rule based addressable asset importer

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.

RoadArchitect - Road Architect for Unity; Development is ongoing but slow; Also available at GitLab: https://gitlab.com/FritzsHero/roadarchitect

com.mitay-walle.physics2d-debugger - Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping

com.rest.elevenlabs - A non-official Eleven Labs voice synthesis client for Unity (UPM)

EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects

Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.