ClassTypeReference-for-Unity
unity-addressable-importer
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ClassTypeReference-for-Unity | unity-addressable-importer | |
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1 | 1 | |
280 | 805 | |
- | - | |
3.2 | 2.6 | |
over 1 year ago | about 2 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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ClassTypeReference-for-Unity
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Cards game, unique effects, and scriptable objects!
At the moment, the only thing that comes to my mind is to create your effects as standard C# classes, add a Type field to your card SO using this wrapper class, and use Activator.CreateInstance (or some more performant alternative if necessary) to create an instance of that type at runtime. Obviously, I'd recommend sticking with your "base class" contractual thinking, maybe in the form of an interface. Here's a simplified version:
unity-addressable-importer
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Fresh question for the awesome devs on reddit... I attempted to upgrade from 2019LTS to 2020LTS and my addressable sprites got rektd... Is there a NOT manual way of writing up all these sprite indexes? ...Sidebar though you guys have been helping out a lot, so thanks everyone.
You can try to use the addressables importer by favoyang https://github.com/favoyang/unity-addressable-importer
What are some alternatives?
UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
Hairibar.Ragdoll - A package for animating ragdolls through keyframed animations.
com.mitay-walle.physics2d-debugger - Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping
CloudPatch - Unity Package that connects to any CDN. Streamlines asset uploads, authentication, and setting configurations.
com.rest.elevenlabs - A non-official Eleven Labs voice synthesis client for Unity (UPM)
AssetManagement - A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
LDtkToUnity - Unity importer for the LDtk level editor
PinInject - Simple and Intuitive Dependency Injection tool for Unity