Hairibar.Ragdoll VS RoadArchitect

Compare Hairibar.Ragdoll vs RoadArchitect and see what are their differences.

Hairibar.Ragdoll

A package for animating ragdolls through keyframed animations. (by hairibar)

RoadArchitect

Road Architect for Unity; Development is ongoing but slow; Also available at GitLab: https://gitlab.com/FritzsHero/roadarchitect (by FritzsHero)
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Hairibar.Ragdoll RoadArchitect
4 3
152 259
- -
0.0 5.0
almost 3 years ago 7 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Hairibar.Ragdoll

Posts with mentions or reviews of Hairibar.Ragdoll. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-08.
  • Active Ragdoll Mixamo problem
    2 projects | /r/Unity3D | 8 Dec 2022
    I want to use Mixamo characters with active ragdoll. I've watched many tutorials and read a lot about it (ex. https://youtu.be/-pX-PobRLzk, https://github.com/sergioabreu-g/active-ragdolls) , but still I can't make it work correctly I think due to somehow wrong axes in configurable joints. I've tried to brute force a solution, but animations still come out scuffed. Also I've tried https://github.com/hairibar/Hairibar.Ragdoll for a samples and ready-to-go character, but no luck. This project has somehow zero local rotation for all the bones. I would appreciate any tips, because I'm battling this for past 3 days with no luck.
  • Found a 3D road package that's not in the Asset Store, but is free and open-source and looks incredible.
    2 projects | /r/Unity3D | 8 Aug 2021
    I came across Haribar.Ragdoll a while ago. I only did a quick test to make sure it doesn't have any dependency on the Animator Controller system so I haven't really used it, but it looks quite decent.

RoadArchitect

Posts with mentions or reviews of RoadArchitect. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-29.

What are some alternatives?

When comparing Hairibar.Ragdoll and RoadArchitect you can also consider the following projects:

unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.

unity-addressable-importer - A rule based addressable asset importer

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.

EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects

SplineMesh - A Unity plugin to create curved content in real-time with bézier curves

active-ragdolls - Active Ragdolls in Unity

com.mitay-walle.physics2d-debugger - Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping

com.openai.unity - A Non-Official OpenAI Rest Client for Unity (UPM)

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!