Property drawer that allows class selection from drop-down in Unity. (by SolidAlloy)

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ClassTypeReference-for-Unity reviews and mentions

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  • Cards game, unique effects, and scriptable objects!
    1 project | /r/Unity3D | 14 Feb 2022
    At the moment, the only thing that comes to my mind is to create your effects as standard C# classes, add a Type field to your card SO using this wrapper class, and use Activator.CreateInstance (or some more performant alternative if necessary) to create an instance of that type at runtime. Obviously, I'd recommend sticking with your "base class" contractual thinking, maybe in the form of an interface. Here's a simplified version:


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almost 2 years ago

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