- ClassTypeReference-for-Unity VS UpmGitExtension
- ClassTypeReference-for-Unity VS unity-addressable-importer
- ClassTypeReference-for-Unity VS Serially
- ClassTypeReference-for-Unity VS com.mitay-walle.physics2d-debugger
- ClassTypeReference-for-Unity VS com.rest.elevenlabs
- ClassTypeReference-for-Unity VS Eflatun.SceneReference
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ClassTypeReference-for-Unity reviews and mentions
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Cards game, unique effects, and scriptable objects!
At the moment, the only thing that comes to my mind is to create your effects as standard C# classes, add a Type field to your card SO using this wrapper class, and use Activator.CreateInstance (or some more performant alternative if necessary) to create an instance of that type at runtime. Obviously, I'd recommend sticking with your "base class" contractual thinking, maybe in the form of an interface. Here's a simplified version:
Stats
SolidAlloy/ClassTypeReference-for-Unity is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of ClassTypeReference-for-Unity is C#.
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