ClassTypeReference-for-Unity
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ClassTypeReference-for-Unity | Serially | |
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1 | 1 | |
289 | 35 | |
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3.2 | 3.4 | |
almost 2 years ago | 4 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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ClassTypeReference-for-Unity
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Cards game, unique effects, and scriptable objects!
At the moment, the only thing that comes to my mind is to create your effects as standard C# classes, add a Type field to your card SO using this wrapper class, and use Activator.CreateInstance (or some more performant alternative if necessary) to create an instance of that type at runtime. Obviously, I'd recommend sticking with your "base class" contractual thinking, maybe in the form of an interface. Here's a simplified version:
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Is Odin still worth it?
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What are some alternatives?
UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
NativeWebSocket - 🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
unity-addressable-importer - A rule based addressable asset importer
NaughtyAttributes - Attribute Extensions for Unity
com.mitay-walle.physics2d-debugger - Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
com.rest.elevenlabs - A non-official Eleven Labs voice synthesis client for Unity (UPM)
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
Save-System-for-Unity - Save System for Unity with AOT (IL2CPP) and assets references support.
Markup-Attributes - A Unity Editor extension for customizing inspector layout with attributes.