Hairibar.Ragdoll
unity-avatar-generation
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Hairibar.Ragdoll | unity-avatar-generation | |
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4 | 3 | |
163 | 45 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | about 3 years ago | |
C# | C# | |
MIT License | MIT License |
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Hairibar.Ragdoll
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Active Ragdoll Mixamo problem
I want to use Mixamo characters with active ragdoll. I've watched many tutorials and read a lot about it (ex. https://youtu.be/-pX-PobRLzk, https://github.com/sergioabreu-g/active-ragdolls) , but still I can't make it work correctly I think due to somehow wrong axes in configurable joints. I've tried to brute force a solution, but animations still come out scuffed. Also I've tried https://github.com/hairibar/Hairibar.Ragdoll for a samples and ready-to-go character, but no luck. This project has somehow zero local rotation for all the bones. I would appreciate any tips, because I'm battling this for past 3 days with no luck.
- How to get ragdoll reactions while playing the animation?
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Partial ragdoll with animator
Haribar.Ragdoll is an open source ragdoll system you could try.
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Found a 3D road package that's not in the Asset Store, but is free and open-source and looks incredible.
I came across Haribar.Ragdoll a while ago. I only did a quick test to make sure it doesn't have any dependency on the Animator Controller system so I haven't really used it, but it looks quite decent.
unity-avatar-generation
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How can I scale an arm bone for a VR game?
No not IK. You can modify the bone positions to have different proportions . This might be more helpful https://github.com/bkevelham/unity-avatar-generation
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Resizing bones at runtime on skinned mesh YEAAAAH!!
It took me a while but I finally got runtime bone resizing solved after a couple weeks of struggling with it, big thanks to this github page by bkevelham about avatar generation: unity-avatar-generation
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How to apply an animation with one skeleton to a GameObject with a slightly different skeleton?
With AvatarUtils being a modified version of https://github.com/bkevelham/unity-avatar-generation where I replaced all the bone names with the ones from the vrm:
What are some alternatives?
unity-addressable-importer - A rule based addressable asset importer
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
RoadArchitect - Road Architect for Unity; Development is ongoing but slow; Also available at GitLab: https://gitlab.com/FritzsHero/roadarchitect
PumkinsAvatarTools - A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.
UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
Deform - A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
active-ragdolls - Active Ragdolls in Unity
Uween - Lightweight tween library for Unity.