Gut
OpenCppCoverage


Gut | OpenCppCoverage | |
---|---|---|
26 | 6 | |
1,947 | 915 | |
2.7% | 0.3% | |
7.6 | 0.0 | |
29 days ago | 11 months ago | |
GDScript | C++ | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Gut
-
Create non-game apps with Godot Engine
And it's extensible by plugins! I like using GUT [0] for unit tests, and it injects its own editor tab with a custom UI... which is just another Control node [1].
[0] https://github.com/bitwes/Gut
-
Scan whole Godot 4 project for GDScript errors and warnings without running it?
I forgot to add that unit testing would be great for this. There's a couple frameworks out there, I'd suggest GUT: https://github.com/bitwes/Gut/tree/godot_4.
- GUT (9.0.1) for Godot 4 Released
-
GdScript VS C#
There are some downsides. GDScript is a dynamically typed language, although you can use static typing, which is slightly more error prone. It doesn't innately support things like unit tests, either, although there's a decent unit test plugin that is in the process of being ported to Godot 4. It's a bit slower than C# for non-engine functionality as well, although you'll probably only notice if you are doing a bunch of nested loop operations (in which case you should probably refactor and try to avoid that kind of thing).
-
Are there Godot Integration Testing Tools?
Allows to simulate input https://github.com/bitwes/Gut/wiki/Input-Factory
-
my GDScript compiler is more then 20 times faster then Godot 4
I don't know if you're aware, but you can run some programs/scripts from the command line, even of tests. Using Gut, you can run tests from the terminal :
-
How do you manage AssetLib addons with Git? Is there a way to install assets without adding all the files to my game's repository?
My solution in Godot 3 was to use sub-repositories. If I wanted GUT, for example, I'd fork the repo, move the contents of the addons folder to the root of the repository (and delete any extra root files), then import my GUT fork into my project as a subrepo. This meant that the entire module was stored as a single Git reference.
- How to write tests for GDNative plugins?
-
The Godot Unit Testing (GUT) library is pretty good.
You can find the GUT library here: https://github.com/bitwes/Gut
- Is anyone here using GUT regularly? How's the experience been?
OpenCppCoverage
-
Code Coverage with google tests
There is https://github.com/OpenCppCoverage/OpenCppCoverage, which has a visual studio extension https://github.com/OpenCppCoverage/OpenCppCoveragePlugin.
-
Code Coverage Tool for a precompiled C++ application
Essentially, I'm looking for a tool like OpenCppCoverage, but with the possibility to exclude arbitrary chunks of code, or, at least, specific functions. An example of this functionality can be found in this other tool, CPPCoverage, which lets you enclose chunks of code between specific lines, so that they are ignored. More concretely, in the following way:
-
C++ Code Coverage in CI
We work with OpenCppCoverage on windows, it has support to Jenkins.
- Help me please!
-
What tools do you use to run automated tests for your Unity games?
Use tools to automate/simplify things where possible. Code coverage is the obvious example - OpenCppCoverage in C++, or dotCover in C#, lets you see how much of your code your tests are actually testing (and will often highlight lines of code in red/green in VS).
-
Unit testing - coverage
i used this https://github.com/OpenCppCoverage/OpenCppCoverage . visual Studio plugin is great.
What are some alternatives?
gdUnit3 - A Godot Unit Testing Framework
CPPCoverage - Visual Studio Extension for measuring C++ Code Coverage and profiling data
Godot-Tween-Interactive-Cheat-Sheet - Interactive cheat sheet for Godot's Tween node easing and transition types
OpenCppCoveragePlugin - Official Visual Studio Plugin for OpenCppCoverage
wat - A Testing Plugin for Godot Game Engine
OpenCppCoveragePlugin - Official Visual Studio Plugin for OpenCppCoverage
godot-steam-api - Godot Steam integration using GDNative.
OpenCppCoveragePlugin - Official Visual Studio Plugin for OpenCppCoverage
vpuppr - VTuber application made with Godot 4
LocalStack - 💻 A fully functional local AWS cloud stack. Develop and test your cloud & Serverless apps offline
godot-visual-effects - Open-source visual effects designed in Godot, from our VFX Secrets course.
Voxelizer-For-Godot-Engine - A demo of voxelation which is make 3d mesh from 2d sprites

