What tools do you use to run automated tests for your Unity games?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • Gut

    Godot Unit Test. Unit testing tool for Godot Game Engine.

  • I'm making a Tetris clone in Godot (not Unity), and I write Gut unit tests to document how the pieces rotate in certain edge cases, like if they're next to a wall or sandwiched between a bunch of blocks.

  • OpenCppCoverage

    OpenCppCoverage is an open source code coverage tool for C++ under Windows.

  • Use tools to automate/simplify things where possible. Code coverage is the obvious example - OpenCppCoverage in C++, or dotCover in C#, lets you see how much of your code your tests are actually testing (and will often highlight lines of code in red/green in VS).

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • LocalStack

    💻 A fully functional local AWS cloud stack. Develop and test your cloud & Serverless apps offline

  • Don't hide away from testing anything that might cost money (e.g. using cloud APIs like AWS, Azure, GCloud). Learn mocking for them. AWS users might also want to look at localstack as an alternative.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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