Gut
godot-visual-effects

Gut | godot-visual-effects | |
---|---|---|
26 | 4 | |
1,939 | 1,005 | |
2.3% | 1.6% | |
7.6 | 3.1 | |
28 days ago | 4 months ago | |
GDScript | GDScript | |
- | GNU General Public License v3.0 or later |
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Gut
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Create non-game apps with Godot Engine
And it's extensible by plugins! I like using GUT [0] for unit tests, and it injects its own editor tab with a custom UI... which is just another Control node [1].
[0] https://github.com/bitwes/Gut
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Scan whole Godot 4 project for GDScript errors and warnings without running it?
I forgot to add that unit testing would be great for this. There's a couple frameworks out there, I'd suggest GUT: https://github.com/bitwes/Gut/tree/godot_4.
- GUT (9.0.1) for Godot 4 Released
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GdScript VS C#
There are some downsides. GDScript is a dynamically typed language, although you can use static typing, which is slightly more error prone. It doesn't innately support things like unit tests, either, although there's a decent unit test plugin that is in the process of being ported to Godot 4. It's a bit slower than C# for non-engine functionality as well, although you'll probably only notice if you are doing a bunch of nested loop operations (in which case you should probably refactor and try to avoid that kind of thing).
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Are there Godot Integration Testing Tools?
Allows to simulate input https://github.com/bitwes/Gut/wiki/Input-Factory
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my GDScript compiler is more then 20 times faster then Godot 4
I don't know if you're aware, but you can run some programs/scripts from the command line, even of tests. Using Gut, you can run tests from the terminal :
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How do you manage AssetLib addons with Git? Is there a way to install assets without adding all the files to my game's repository?
My solution in Godot 3 was to use sub-repositories. If I wanted GUT, for example, I'd fork the repo, move the contents of the addons folder to the root of the repository (and delete any extra root files), then import my GUT fork into my project as a subrepo. This meant that the entire module was stored as a single Git reference.
- How to write tests for GDNative plugins?
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The Godot Unit Testing (GUT) library is pretty good.
You can find the GUT library here: https://github.com/bitwes/Gut
- Is anyone here using GUT regularly? How's the experience been?
godot-visual-effects
- How can I make hit-scan bullet trails like in Ultrakill?
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A stylized explosion I'm working on
This will probably become part of the GDQuest VFX Secrets course when I'm done with it, but the effect itself will become freely available here, like the flamethrower effect I posted a little while ago. https://github.com/GDQuest/godot-visual-effects
- A fire VFX made in Godot, now I just need a big dragon :D
What are some alternatives?
gdUnit3 - A Godot Unit Testing Framework
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
Godot-Tween-Interactive-Cheat-Sheet - Interactive cheat sheet for Godot's Tween node easing and transition types
oh-my-git - An interactive Git learning game!
wat - A Testing Plugin for Godot Game Engine
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
godot-steam-api - Godot Steam integration using GDNative.
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo âš”
vpuppr - VTuber application made with Godot 4
bab-be-u - Love2D silly fangame of Baba Is You
Voxelizer-For-Godot-Engine - A demo of voxelation which is make 3d mesh from 2d sprites
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
