How do you manage AssetLib addons with Git? Is there a way to install assets without adding all the files to my game's repository?

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  • I use Git to manage all of my projects. I made a game template for Godot 3, but I decided to take the opportunity to start over in Godot 4. The template contained a number of tools (fps counter, console, etc.) that I like to have in every game I make. Some of these tools are from the AssetLib.

  • I use Git to manage all of my projects. I made a game template for Godot 3, but I decided to take the opportunity to start over in Godot 4. The template contained a number of tools (fps counter, console, etc.) that I like to have in every game I make. Some of these tools are from the AssetLib.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • Gut

    Godot Unit Test. Unit testing tool for Godot Game Engine.

  • My solution in Godot 3 was to use sub-repositories. If I wanted GUT, for example, I'd fork the repo, move the contents of the addons folder to the root of the repository (and delete any extra root files), then import my GUT fork into my project as a subrepo. This meant that the entire module was stored as a single Git reference.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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