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Godot-4-game-template Alternatives
Similar projects and alternatives to godot-4-game-template
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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godot-ci
Docker image to export Godot Engine games. Templates for Gitlab CI and GitHub Actions to deploy to GitLab Pages/GitHub Pages/Itch.io.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better godot-4-game-template alternative or higher similarity.
godot-4-game-template reviews and mentions
Posts with mentions or reviews of godot-4-game-template.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-08.
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Godot 4.0 CI/CD failing due to missing imported assets
Based on this, I just created .godot/imported and .godot/editor folders in my CI pipeline and everything seems to work, without including the .godot folder in the repo.
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I just finished a CI/CD tutorial for Godot 4 in time for RC-1! (Source code link in comments)
Here's the code: https://gitlab.com/20-games-in-30-days/godot-4-game-template
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There are still a few caveats (major bugs :) ), but I have a Godot 4 CI/CD pipeline mostly working with a custom Docker image. Has anyone else tried messing around with this yet?
Haha, yeah. It's not ready quite yet, but it is MIT open-source, so feel free. https://gitlab.com/20-games-in-30-days/godot-4-game-template I'm debating if it would be worth making a Youtube tutorial on this, still gauging interest. It feels like most people I talk to don't even use version control.
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How do you manage AssetLib addons with Git? Is there a way to install assets without adding all the files to my game's repository?
I use Git to manage all of my projects. I made a game template for Godot 3, but I decided to take the opportunity to start over in Godot 4. The template contained a number of tools (fps counter, console, etc.) that I like to have in every game I make. Some of these tools are from the AssetLib.
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A note from our sponsor - SaaSHub
www.saashub.com | 30 Apr 2024
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