godot-4-game-template
godot-ci
godot-4-game-template | godot-ci | |
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5 | 8 | |
- | 622 | |
- | - | |
- | 4.6 | |
- | about 1 month ago | |
Dockerfile | ||
- | MIT License |
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godot-4-game-template
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Godot 4.0 CI/CD failing due to missing imported assets
Based on this, I just created .godot/imported and .godot/editor folders in my CI pipeline and everything seems to work, without including the .godot folder in the repo.
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I just finished a CI/CD tutorial for Godot 4 in time for RC-1! (Source code link in comments)
Here's the code: https://gitlab.com/20-games-in-30-days/godot-4-game-template
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There are still a few caveats (major bugs :) ), but I have a Godot 4 CI/CD pipeline mostly working with a custom Docker image. Has anyone else tried messing around with this yet?
Haha, yeah. It's not ready quite yet, but it is MIT open-source, so feel free. https://gitlab.com/20-games-in-30-days/godot-4-game-template I'm debating if it would be worth making a Youtube tutorial on this, still gauging interest. It feels like most people I talk to don't even use version control.
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How do you manage AssetLib addons with Git? Is there a way to install assets without adding all the files to my game's repository?
I use Git to manage all of my projects. I made a game template for Godot 3, but I decided to take the opportunity to start over in Godot 4. The template contained a number of tools (fps counter, console, etc.) that I like to have in every game I make. Some of these tools are from the AssetLib.
godot-ci
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Looking for help with CI setup
I found this Github Action https://github.com/abarichello/godot-ci ( please let me know if there are any official / "better" alternatives ? ) and started with the following
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I just finished a CI/CD tutorial for Godot 4 in time for RC-1! (Source code link in comments)
This little project is based on the Barichello CI/CD project for Godot 3.X
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Just released a GitHub action to setup Godot (.NET version with C# support) on macOS, Windows, and Linux CI/CD runners!
Unfortunately, it does not support Godot 4 (unless you know something I don't): https://github.com/abarichello/godot-ci/issues/98
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Does Godot have a non Gui based version?
aBARICHELLO/godot-ci
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Has anyone gotten web exports to work successfully in a Docker container?
I’ve had success starting with this as a baseline.
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I just released godot-game-template v2021.11.0 ! Includes support to 3.4, scenes management, GitHub CI automatic exports on commit, and other utils!
It's amazing! However it broke with Godot 3.4 Android and OSX exports so I had to write a custom Dockerfile and push it do Dockerhub to update my template to 3.4. I also shared this and reported on their issue page. You can find more details here: https://github.com/abarichello/godot-ci/issues/62
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Has anyone managed to setup a CI pipeline to run C# [X/N]Unit tests with Godot (mono)?
I'll try creating a repository for reference where I'll add an action to export at each new tag (but you can already find examples for that on godot-ci). This post might become a tutorial somewhere.
What are some alternatives?
a-little-game-called-mario - open source collective hell game
gitlab-ci-android - GitLab CI image for building Android apps
game_template
godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines
Gut - Godot Unit Test. Unit testing tool for Godot Game Engine.
nginx-rtmp-docker - Docker image with Nginx using the nginx-rtmp-module module for live multimedia (video) streaming.
dockerfiles - Various Dockerfiles I use on the desktop and on servers.
docker-spotweb - A docker image running ubuntu/20.04 Linux and Spotweb
deno-docker - Latest dockerfiles and images for Deno - alpine, centos, debian, ubuntu
docker-ci-cache - Speed up your Docker-based builds on CircleCI, GitLab CI/CD, and GitHub Actions with Docker Layer Caching and BuildKit
godot-game-template - Generic template for Godot games
sonarcloud-github-action - Integrate SonarCloud code analysis to GitHub Actions